Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

You may notice that I removed the Dracologist's ability to transform into a Dragon Ruler. I did that for two reasons. First, I never liked it. Second, and more importantly, including it here would require converting the Dragon rulers to 3.5 rules. Those being said, if you want to keep this element of the class, feel free to use it in your campaign.

I also moved some powers to higher levels. There was, I believe to much stuff at level (circle) two.

Secret Craft: Dracology

by Francis Larivière

Dracologist, also called dragon master, are arcane spellcasters who specialise in the study of dragons. They are capable of protecting themselves from dragons and imitating a lot of there capacities. Eventually, a Dracologist gain the ability to control dragons and even transform into their chosen dragon variety.

Hit Die: d4.
To qualify to become a Dracologist, a character must fulfil all the following criteria.
Skills: Knowledge (Arcana) +8
Languages: Draconic
Spells: Ability to cast 6th level arcane spells.
Special: Must find a Dracologist willing to sponsor the character into the secret craft. The player chooses a dragon variety when taking the first level in this prestige class.

Class Skills:
The Alchemist class skills (and the key ability for each) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int) and Spot (Wis).
Skill points at each level: 2 + Int modifier.

Table: The Dracologist

Level Att Fort Ref Will Special Spell
1 0 +0 +0 +2 Protection from dragons +1 caster level
2 +1 +0 +0 +3 Dragon Eye 2/day, Dragon Paw 2/day, Dragon Scale, Dragon Tooth -
3 +1 +1 +1 +3 Dragon Wing 1/day +1 caster level
4 +2 +1 +1 +4 Dragon Breath 1/day, Dragon Might 1/week -
5 +2 +1 +1 +4 High Mastery of Dragon 1/month +1 caster level

Class Features
All the following are class feature of the Alchemist prestige class.

Weapon and armour proficiency: Alchemists gain no proficiency with any weapon or armour.

Spells: At level 1, 3 and 5, the Dracologist gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast arcane spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast arcane spells before he became a Dracologist, he must decide to which class he adds each level of Dracologist for the purpose of determining spells per day.

Protection From Dragons (Sp): The Dracologist can use spell energy to protect himself from dragons. As a standard action, he can use an un-cast spell of at least 1st level and convert the magical energy to protect himself from any type of dragon.
The effect creates a magical barrier around the subject at a distance of 1 foot that last for 1 min per character level of the Dracologist. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses only apply against attacks made or effects created by Dragons.
Second, the barrier blocks any attempt made by a Dragon to possess the warded Dracologist (by a magic jar attack, for example) or to exercise mental control over the Dracologist (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected Dracologist, but it suppresses the effect for the duration of the protection from dragon effect. If the protection from dragon effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled Dracologist. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the ability is used.
Third, the spell prevents bodily contact by Dragons. This causes the natural weapon attacks of such creatures to fail and the Dragon to recoil if such attacks require touching the warded Dracologist. The protection against contact by Dragons ends if the warded Dracologist makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a Dragon to overcome this protection and touch the warded creature. Dispel Magic can also be used to stop this effect. In each case, use the Dracologist character level for determining the DC.

Dragon Eye (Sp): Starting at second level, the Dracologist can use Dragon Eye twice per day. This ability function exactly like detect evil except that it detects creatures of the Dragon type. The primary use of this ability is to detect polymorph dragons.

Dragon Paw (Su): Starting at second level, and twice per day, the Dracologist can transform, as a free action, one or two of is hands into dragon paws. He can use these paws to make claws attack (claws are considered small weapons). The Dragon Paws do not interfere with spellcasting or weapon use. Characters may make two claw attacks as a full-round action, or if armed with a one-handed weapon, may make a claw attack as a secondary natural attack. The damage is base on the character's size, as showed in the following table.

Table: Claw Damage base on size

Small 1d3
Medium 1d4
Large 1d6

This ability last 1 round per Dracologist level.

Dragon Scale (Sp): At 2nd level, the Dracologist can use spell energy to cover is skin with dragon scales. As a standard action, he can use an un-cast spell of at least 2nd level and convert the magical energy to cover is skin with dragon scales. The scales are of the Dracologist's chosen Dragon variety and provide a +1 enhancement bonus to the Dragon Master's existing natural armour bonus per level of Dracologist. This ability lasts for 10 minutes per Dracologist's level.

Dragon Tooth (Sp): At 2nd level, the Dracologist can use spell energy to materialise shadow fangs and cause them to attack. As a standard action, he can use an un-cast spell of at least 3rd level and convert the magical energy to materialise dragon fangs (of the Dracologist's chosen variety of Dragons) at medium range (100 ft. + 10 ft./ Dracologist level). The fang can attack on the round they appear and last for one round per Dracologist level. They attack as a fighter of the same level that the Dracologist's character level and cause 2d6 + 1 per Dracologist level (maximum 2d6 +5).
This effect lasts for one round per Dracologist level.

Dragon Wing (Su): At 3rd level, the Dracologist can grow dragon wings on is back once per day. The wings are of is chosen dragon variety type. He can use these wings to fly at twice its base land speed (maximum 120 ft.) with average manoeuvrability. This ability lasts 10 minutes per Dracologist level.

Dragon Breath (Su): At 4th level, the Dragon Master can use a breath weapon once per day as a standard action. The type of breath weapon is the same as the Dracologist's chosen Dragon variety (see table below). The ability causes 6d8 point of damage of the appropriate type. The targets are allowed a reflex save for half the damage. The DC of the save is 10 + Dracologist class level + Cha modifier.

Table: Dragon breath per dragon types.

Black Line of acid
Blue Line of lightning
Green Cone of corrosive gas (acid)
Red Cone of fire
White Cone of cold
Brass Line of fire
Bronze Line of lightning
Copper Line of acid
Gold Cone of fire
Silver Cone of cold

Dragon Might (Su): At 4th level, the Dracologist can charm a total of Dragon's HD equal to his character level. This ability function exactly as the spell Charm Monster except for the following points.
Only Dragons of the Dracologist chosen variety can be affected.
Affected Dragons are not allowed any saving throws and this ability is unaffected by spell resistance.
The effect lasts for one hour per level of Dracologist. Note that once the effect wears off, the affected Dragons may take offence if they realise what happened.

High Mastery of Dragon (Sp): At 5th level, the Dragon Master gains the ability to turn into his chosen dragon form once per month. The process takes 1d4 rounds. When in Dragon form, he as all the statistics of a Dragon with HD equals to the Dracologist's character level (use the advancement rules to create a Dragon with the appropriate number of HD for the character). The Dracologist does not gains the Dragon's capacity to cast sorcerer spells. Instead, he keeps is own spellcasting abilities when in Dragon form.
This ability lasts for 5 hours.