The New Gnoll
by Jim BobbGnoll Humanoid PCs from the note pages of the Age of Darkness in Old Traladar.
Gnoll Player Characters
Prime Requisite: Strength
Other Requirements: None
Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater.
Weapon Skills: 3, +1 at levels 4, 8 and 12. One additional skill every 600,000XP beyond 12th level.
Other Skills: 3, +1 at levels 3, 6, 9,12 and 15. One additional skill every 600,000XP beyond 12th level.
Attack As: Fighter
Save As: Fighter
Armour Allowed: All types, Shields allowed
Weapons Allowed: All.
Ability Scores
Str: 9-18 (1d10+8)
Int: 3-10 (1d8+2)
Wis: 3-10 (1d8+2)
Dex: 2-16 (2d8)
Con: 9-18 (1d10+8)
Cha: 3-13 (2d6+1)
Racial Abilities and Restrictions
1) Gnolls have a base AC of 9.
2) Gnolls have a base movement rate of 9(3).
3) Gnolls have a keen sense of hearing, reducing their chance of being surprised to 1 in 6.
4) Gnolls have a keen sense of smell, being able to track prey by scent on a successful Intelligence check. If the Tracking skill is possessed, the character gains a +3 bonus. When attacked by gaseous attacks, gnolls save with a -3 penalty.
5) Starting Languages to choose from: Gnoll (required), Common, Hobgoblin, Ogre and Orc.
6) Gnolls may use Fighter Manoeuvres at 1st level.
7) Gnolls gain 20 loyal followers at 5th level, provided they have an established lair.
8) Gnolls gain access to Fighter Combat Options at 9th level.
9) At 12th level Gnolls gain an additional 3d6 followers, plus a follower to replace each that have been lost to the PC from the original 20. The character must have an established lair to gain these new followers.
10) At 12th level Gnolls gain the ability to make 2 attacks per round, as the Fighter Combat Option.
Experience Chart
Level Experience Hit Dice THAC0 Save As 1 0 1d8 19 Fighter 1-3 2 2,000 2d8 19 Fighter 1-3 3 4,000 3d8 19 Fighter 1-3 4 8,000 4d8 17 Fighter 4-6 5 16,000 5d8 17 Fighter 4-6 6 32,000 6d8 17 Fighter 4-6 7 64,000 7d8 15 Fighter 7-9 8 120,000 8d8 15 Fighter 7-9 9 300,000 9d8 15 Fighter 7-9 10* 600,000 9d8+2 13 Fighter 10-12 11* 900,000 9d8+4 13 Fighter 10-12 12* 1,200,000 9d8+6 13 Fighter 10-12 13*+ 1,500,000 9d8+8 11 Fighter 13-15 14*++ 1,800,000 9d8+10 11 Fighter 13-15 * No adjustments from Constitution are applied at this level.
+ This level can only be gained by the use of a Wish spell (RC p61) or by an Immortal using the Bestow spell (CotI p62) on the character.
++ This level can only be gained by an Immortal using a Bestow spell on the character.Gnoll PC Followers
Die Roll Follower Type 1 Bandit, Human 2-3 Bugbear 4 Doppelganger 5 Hobgoblin 6 Ogre Wokan (1st-2nd) 7 Orc Leader 8-12 Gnoll 13-14 Orc 15 Gnoll, Shaman (1st-6th) 16 Gnoll, Wokan (1st-4th) 17 Ogre 18 Hobgoblin 19-20 Gnoll Followers will arrive within 1 month of the establishment of the lair carrying basic gear. The PC will have to provide for their care and upkeep after they arrive and swear their loyalty. No follower may be of a level or HD greater than the PC. Followers gain a +2 bonus to morale when fighting with their leader present or while defending their homes.