Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by Jamie Baty

DMR2 81
Large Monstrous Humanoid
Hit Dice: 7d8+14 (45 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft. (4 squares) in half-plate armour; base speed 30 ft.
Armour Class: 17 (-1 size, -1 Dex, +2 natural, +7 half-plate armour), touch 8, flat-footed 17
Base Attack/Grapple: +7/+16
Attack: Longsword +11 melee (2d6+5)
Full Attack: 1 Longsword +7/+2 melee (2d6+5) and 1 Longsword +7 melee (2d6+2) and 1 heavy mace +7 melee (2d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Darkvision 60ft., prehensile trunk
Saves: Fort +4, Ref +4, Will +7
Abilities: Str 20, Dex 8, Con 15, Int 14, Wis 15, Cha 8
Skills: Gather Information +4, Knowledge (history) +9, Knowledge (local) +9, Listen +14, Search +4, Sense Motive +7, Spot +7, Survival +7
Feats: Improved Overrun, Multiweapon Fighting, Power Attack
Environment: Temperate and Warm plains, forests, hills
Organisation: Solitary, Pair, Company (2-5), Pack (5-20 plus 1 2nd level fighter leader), or Herd (20-40 plus 100% non-combatants, 2 2nd level fighter leaders, 1 4th level fighter herd leader and 10% chance of 1 1st-12th cleric, sorceror, or wizard)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: by character level
Level Adjustment: +3

Pachydermions are very intelligent, elephant-like humanoids found in temperate regions, tropical jungles, and savannah. They stand at least nine feet tall and have elephantine heads surmounting their grey, leathery bodies.
Pachydermions live in cities of carved stone. They have a great knowledge of history and other lore. This knowledge is never written down and is passed down verbally from generation to generation. It is a well-known fact that pachydermions never forget any knowledge or experience, and these creatures are occasionally sought out and consulted for information-but they invariably require payments or gifts before they will reveal any knowledge.
Pachydermions speak their own language, as well as Common. Many often know the languages of surrounding lands, and many know ancient languages that have fallen into disuse.

Although not normally aggressive, pachydermions will defend themselves. They occasionally raid enemy villages and towns. In battle a pachydermion wears ornate armour, uses two swords (one in each hand), and wields a heavy mace in its prehensile trunk.
Pachydermions are proficient with all martial and simple weapons, as well as light, medium and heavy armours. They are not proficient with shields.

Prehensile Trunk (Ex): Pachydermions have a prehensile trunk, which allows it to grab and manipulate objects, wield weapons and perform many tasks that a hand could perform. A pachydermion that wields a weapon with its truck may attack normally with that weapon, in addition to any attacks from weapons held in its hands.

Skills: Pachydermions have a +2 racial bonus to any two Knowledge skills. They additionally have a +4 racial bonus to all Listen skill checks.

Pachydermions as Characters
A Pachydermion's favoured class is fighter. Pachydermions are also drawn to the barbarian, ranger, and paladin classes. Bards and rogues are less common among them. Clerics, druids, sorcerors and wizards are rare. Pachydermion clerics may choose two of the following domains: Knowledge, Law and Strength.