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by Jamie Baty

DMR2 82, M2, DotE, PC2 23
Large Monstrous Humanoid
Hit Dice: 5d8+10 (32 hp)
Initiative: +1 (+1 Dex)
Speed: 60 ft. (12 squares), fly 100 ft. (average)
Armour Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +5/+14
Attack: Large Lance +9 melee (2d6 +5)
Full Attack: Large Lance +9 melee (2d6 +5) and 2 Hooves +5 melee (1d6 +2) or large longsword +9 melee (2d6 +5) and 2 Hooves +5 melee (1d6 +2)
Space/Reach: 10 ft. /5 ft.
Special Attacks: -
Special Qualities: Darkvision 60ft., spell-like abilities
Saves: Fort +3, Ref +5, Will +5
Abilities: Str 20, Dex 12, Con 14, Int 8, Wis 13, Cha 11
Skills: Listen +5, Move Silently +3, Search +1, Spot +5, Survival +5
Feats: Power Attack, Weapon Focus (Hoof)
Environment: Any land
Organisation: Solitary, Pair, Company (2-5), Patrol (5-20 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% non-combatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, 2 5th level clerics/druids and 1 leader of 5th-9th level)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: by character class
Level Adjustment: +4

Pegataurs are similar to centaurs, but instead are a hybrid of elf and pegasus. They were originally created by an unknown immortal many ages ago. They maintain close ties with elves, having aided in their migrations and wars. Many noble lineages of pegataurs have elven blades as heirlooms, gifts for their service to the elves.
Pegataurs pride themselves on their strength, stamina, and fitness. They are proud, powerful and proficient warriors. This can often be misconstrued as arrogant and haughtiness by those unfamiliar with them. The only creatures that routinely have contact with pegataurs are the elves and pegasi.
Pegataurs are first-rate foragers and survivors, and can tolerate extreme conditions. They live in all climates, but do prefer lightly wooded hills.
Pegataurs live in tightly knit tribal communities where the leader's word is law. The leader is often advised by a council consisting of respected warriors and shamans (clerics and/or druids). Pegataur youths live hard lives filled with stern discipline and trials of stamina, deprivation, travel, and hunger. Even as adults, they tend to lead austere, separate lives, filled with stern pride in their strength and prowess.
As mentioned, pegataurs are great warriors and value martial prowess. They recognise the benefits of the divine classes and greatly respect their abilities, even if they do not necessarily recognise the spirit that drives those paths. Like, elves, a magical quality infuses them, and even the lowliest pegataur has a bit of magical ability. Pegataurs, as a result of their skill with arms, are naturally sought after as mercenaries, a role many relish in.
Pegataurs speak Sylvan, Elven and Pegasus (not a true language per se). Many also know Common, Auran, Gnome and Halfling.

Pegataurs are strong, dangerous combatants. They pride themselves on their martial prowess. In addition to weapons, pegataurs can attack with 2 hooves (treat as secondary attacks if using a weapon).
A pegataur receives the Martial Weapon Proficiency feats for the lance, longsword, greatsword, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. It also has armour proficiency in all Light, Medium, and Heavy armours, as well as with shields.
A pegataur employing a lance deals double damage when it charges, just as a rider on a mount does.

Spell-like Abilities (Sp): 1/day: daze, detect magic, and prestidigitation. Caster level of 1 (or equal to arcane casting level). Any save DCs are Charisma based.

Skills: Pegataurs have a +2 racial bonus on Listen, Search, Spot and Survival checks. A pegataur who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Pegataurs as Characters
A pegataur's favoured class is fighter or wizard. Pegataur society contains a large mix of classes, with only rogues being uncommon. Pegataurs do not always understand the ways of paladins, druids and clerics, but they respect them tremendously. Pegataur clerics may choose two of the following domains: Air, Protection and Strength. Pegataur characters possess the following racial traits.
+10 Strength, +2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
Large size. -1 penalty to Armour Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/5 feet.
A pegataur's base land speed is 50 feet. It also has a fly speed of 100ft (average).
Darkvision out to 60 feet.
Natural Attack: 2 Hooves (1d6).
Racial Hit Dice: A pegataur begins with four levels of monstrous humanoid, which provide 5d8 Hit Dice, a base attack bonus of +5, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
Racial Skills: A pegataur's monstrous humanoid levels give it skill points equal to 8 (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
Racial Feats: A pegataur's monstrous humanoid levels give it two feats.
+2 racial bonus on Listen, Search, Spot and Survival checks. A pegataur who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
+3 natural armour bonus.
Special Qualities (see above): Spell-like abilities.
Automatic Languages: Sylvan, Elven, Pegasus. Bonus Languages: Common, Auran, Gnome, Halfling.
Favoured Class: Fighter or Wizard.
Level adjustment +4.