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Dragon Ruler: Pearl (The Moon Dragon) Ruler of all Chaotic Dragonsby Jamie Baty
Colossal Dragon (Chaos, Extraplanar, Fire)
Hit Dice: 48d12 + 624 (936 hp)
Initiative: +12 (+4 Improved Init, +8 Superior Initiative)
Speed: 40 ft. (8 squares), Fly 200 (clumsy)
Armour Class: 49 (-8 size, +47 natural), touch 2, flat-footed 49
Base Attack/Grapple: +48/+84
Attack: Bite +61 melee (4d8 + 20)
Full Attack: Bite +61 (4d8+20), 2 Claws +59 (4d6+10), 2 Wings +58 (2d8+10), and Tail Slap +58 (4d6+30)
Space/Reach: 30 ft. /20 ft. (30 ft. with bite)
Special Attacks: Breath Weapon, Crush, Frightful Presence, Tail Sweep, Spells, Spell-like abilities
Special Qualities: Alternate Form, Blindsense, Chaos Traits, Spell Resistance 36, Damage Reduction 15/epic, Darkvision 120ft., Dragon Traits, Dragon Ruler Immunities, Fire subtype, Keen Senses, Lawful traits, Locate Object, Low-light vision
Saves: Fort +39, Ref +26, Will +33
Abilities: Str 51, Dex 10, Con 37, Int 23, Wis 24, Cha 23
Skills: Appraise +57, Bluff +31, Climb +30, Concentration +38, Diplomacy +23, Gather Information +31, Intimidate +59, Knowledge (arcane) +31, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +60, Search +57, Sense Motive +32, Spellcraft +20, Spot +60, Survival +34, Use Magic Device +31
Feats: Alertness, Cleave, Devastating Critical (Bite), Devastating Critical (Claw), Fly-by Attack, Great Cleave, Improved Critical (Bite), Improved Critical (Claw), Improved Initiative, Multi-attack, Overwhelming Critical (Bite), Overwhelming Critical (Claw), Power Attack, Powerful Charge, Rend, Superior Initiative, Weapon Focus (Bite), Weapon Focus (Claw)
Environment: Draconic Cluster
Organisation: Solitary + 4 Ancient Amber Dragons
Challenge Rating: 32
Treasure: Quadruple Standard plus one artifact
Alignment: Always Chaotic Evil
Level Adjustment: ---
Pearl is the Immortal ruler of all Chaotic Dragons. This is her mortal form, only used when travelling to the Prime Plane.
Like all immortals, Pearl is not supposed to directly interfere on the Prime Plane. However, the Draconic Rulers generally treat this as a guideline, and will deal with draconic affairs on the Prime as they see fit- and this occasionally includes personally handling things. Very rarely, other creatures will meet Pearl on one of these visits. Pearl in particular is prone to go to the Prime in order to destroy powerful dragon hunters and other mighty warriors, as well as to cause trouble for the other Dragon Rulers.
Pearl looks like the largest red dragon ever seen, at well over 100ft long. Instead of red scales, she has scales like mother-of-pearl - white but iridescent, constantly shifting, like her Chaotic nature..
Pearl, despite the myriad of combat options available to dragons, prefers bloody melee combat to magic and excessive breath weapon use. She is a brutal foe that shows no mercy and is not above drawing out the suffering of her foes for her amusement.
Alternate Form (Su): Pearl can assume the form of any Chaotic dragon at will.
Blindsense (Ex): Pearl can pinpoint creatures within a distance of 60 feet. Opponents Pearl can't actually see still have total concealment against Pearl.
Breath Weapon (Su): Pearl, as a dragon ruler, may breathe once every 1d4+1 rounds. It may use the breath weapon of any Chaotic dragon including: a cone of melting fire (Amber), a cone of weakening, rotting gas (Amber), a line of acid (Black), a cone of Fire (Red), and a cone of corrosive (acid) gas (Green). Please see those dragon entries for specific details. Regardless of type, Pearl's breath weapons cause 28d10 damage and have a save DC 47.
Crush (Ex): This special attack allows Pearl to jump and land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than Pearl (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save vs DC 47 (Con based) or be pinned, automatically taking 4d8 +30 bludgeoning damage during the next round unless the dragon moves off them. If Pearl chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
Damage Reduction (Su): Pearl has DR15/epic. Its natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Dragon Ruler Immunities (Ex): All dragon rulers are immune to charm and domination effects, hold effects, slow effects, insta-death spells and effects, disintegration, and poison.
Frightful Presence (Ex): Pearl can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 ft are subject to the effect if they have fewer than 48 HD. A potentially affected creature that succeeds on a Will save (DC 40) remains immune to Pearl's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Pearl ignores the frightful presence of other dragons.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Locate Object (Sp): Pearl can use this ability as the spell of the same name, up to 12 times per day.
Spell-Like Abilities: 3/day
find the path, discern location.
Spells: Pearl may cast spells as a 23rd level wizard and a 23rd level cleric. She may cast all cleric spells and the spells of the Chaos, Fire, and Evil domains as arcane spells if desired.
Tail Sweep (Ex): This special attack allows this Pearl to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep automatically deals 2d8 +30 damage. Affected creatures can attempt Reflex saves to take half damage (DC 47).
Skills: Appraise, Bluff and Jump are considered class skills for this dragon.
Chaos Traits: Any natural attack and/or wielded weapon is treated as chaos-aligned for purposes of overcoming damage reduction.
Fire Subtype: Diamond has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Dragon Traits: Immunity to magic sleep effects and paralysis effects.