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Here I will be researching information on the various technological and technomancy advancements found in the various races and nations of Mystara in the year 1000 AC.

I will start with the continent of Brun, then work on Davania and Skothar as time permits.

Listed below are the GURPS Tech Levels (TL) from 0 (Stone Age) to 5 (Industrial Revolution). I will include an overall tech level and any divergences from the baseline (lower or higher).

Pathfinder Mystara: Races

by Giorgio

GURPS TL 0-5

Notes:
Borderline technology: TLOld-TLNew. Example: TL5-6. For societies in transition from one tech level to another.

Split technologies: TLPrimary (fields, TLSecondary). Example: TL8 (Communications TL7, Medical TL9). For societies more or less advanced in some fields.

Borrowed (familiar) technologies: TLKnown/Familiar. Example: TL2/3 (Bronze Age society familiar with Iron Age technology). For societies familiar with other level of technologies but not able (or willing) to replicate them.

Divergent technology: TL(Historical+Divergent). Example: TL(5+1) is a TL6, with historical Earth-like TL5, but somewhat different TL6 (same effects, different form). For alternate worlds which "look" different. Characters not used to divergent technology suffer a -2 penalty. The closet real world example is Edison's 1896 Kinetophone (called a Speaking Mutoscope in SteamTech pg 52) at TL(5+1) when contrasted to Lauste's 1907 sound on film method at TL6. (The first use mechanical means so common to TL5 to sync picture and sound while the second uses electrical means that would be common in TL6)

TL0: Stone Age
General: lever, language
Transportation: Walking; canoes; sledges
Warfare: Fists, stone weapons; shields
Energy/Power: Fire, slaves
Medicine: Herbs
Materials: Wood, leather, stone
Tools: Hand tools
Construction: Shelter
Food: Hunting, gathering, horticulture

TL1: Bronze Age (Athens)
General: writing
Transportation: The Wheel; horseback; horse-drawn carts; sailing rafts and small galleys
Warfare: Metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots
Power: Draft animals (horses and mules); water wheels
Medicine: Supportive treatment. Military surgery
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Materials: Bronze, ceramics
Tools: Machines
Construction: Monumental architecture
Food: Agriculture, herding

TL2: Iron Age (Rome)
Transportation: Riding (horseback with a saddle); ocean-going galleys
Warfare: Infantry formations, artillery, galleys. Iron swords; shields; scale armor
Power: Windmills, water mills.
Medicine: Bleeding and purging the sick; chemical remedies
Materials: Iron, concrete, glass
Construction: keystone arch
Food: Two-course field rotation

TL3: Medieval (pre-1450)
General: mathematics with zero
Transportation: Stirrups; sailing ships
Weapons and Armor: Armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles
Power: Windmills, horses with horse-collars Medicine: Amputations and crude prosthetics, extracts
Materials: Steel
Construction: Dome
Food: Three-course field rotation

TL4: Renaissance/Colonial (1450-1700)
General: gunpowder, printing
Transportation: Fully-rigged ships; hot-air balloons
Weapons and Armor: Black-powder muskets; cannon; sailing warships
Medicine: Experiments that killed the patients
Biotech: Optical microscopes make cells visible.

TL5: Industrial Revolution (1701-1900)
General: mass production, steam power, telegraph
Transportation: Steamships; railroads; zeppelins
Weapons and Armor: Ironclad warships; dynamite; repeating handguns
Power: Steam engines; direct current
Medicine: Germ theory of disease; anesthetics; early vaccines
Biotech: Mendel's laws of heredity. Nature of cells and reproduction understood. Darwin postulates evolution Galton theorizes eugenics.

Mystara Tech Level (1,000 AC)

Brun:

(Gaz 1)The Grand Duchy of Karameikos
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 2)The Emirates of Ylaruam
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 3)The Magocracy of Glantri
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 4)The Kingdom of Ierendi
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(GAZ 5)The Elves of Alfheim
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 6)The Dwarves of Rockhome
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 7)Kingdom of Ostland
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 7)Kingdom of Vestland
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 7)Kingdom of Soderfjord
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 8)The Five Shires
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 9)The Minrothad Guilds
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 10)The Orcs of Thar
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 11)The Republic of Darokin
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 12)The Ethengar Khanate
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 13)The Shadow Elves
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Gaz 14)The Atruaghin Clans
TL0/3: Stone Age (familiar with Medieval Age technologies)
Biotech:
Construction: Shelter
Energy/Power: Fire, slaves
Food: Hunting, gathering, horticulture
General: lever, language
Materials: Wood, leather, stone
Medicines: Herbs
Tools: Hand tools
Transportation: Walking; canoes; sledges
Warfare: Fists, stone weapons; shields

(Dawn of the Emperors) The Empire of Thyatis
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

(Dawn of the Emperors) The Empire of Alphatia
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles

Note #1:

All the nations above are initial set at TL 3: Medieval as a baseline, until I learn more about that specific nation and can make the needed adjustments (exception being the Atruaghin Clans at TL 0: Stone Age).

The information above lacks data on airships, magic and technomancy.