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Phobosuchusby Jamie Baty
Hit Dice: 12d8+108 (162 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 20 ft. (4 squares), swim 40 ft. (8 squares)
Armour Class: 17 (-4 size, +1 Dex, +10 natural), touch 7, flat-footed 16
Base Attack/Grapple: +9/+35
Attack: Bite +20 melee (4d8 +14)
Full Attack: Bite +20 melee (4d8 +14)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision
Saves: Fort +17, Ref +9, Will +4
Abilities: Str 39, Dex 13, Con 29, Int 2, Wis 7, Cha 5
Skills: Hide -11*, Intimidate +0, Listen +1, Spot +1, Survival +1, Swim +17
Feats: Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Weapon Focus (Bite)
Environment: Any aquatic, marshes
Organisation: Solitary, or Cluster (2-5)
Challenge Rating: 11
Alignment: Always neutral
Advancement: 13-24 HD (Gargantuan); 25-36 HD (Colossal)
Level Adjustment: -
You pull your small boat up to what appears to be a sand bar, but it doesn't "feel" right. When the sand bar starts to move, you "know" something isn't right.
This horror is essentially a 45' long crocodile. It can maintain a low profile in water and is difficult to spot when mostly submerged. It is foul tempered and will eat almost anything it encounters.
A phobosuchus only attacks with its bite, but it is a nasty attack, capable of swallowing whole creatures.
Improved Grab (Ex): If a phobosuchus hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If the grapple succeeds, the phobosuchus may hold the victim in its mouth. After the hold is established, it may attempt to swallow the creature in any following round.
Swallow Whole (Ex): A phobosuchus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+14 points of bludgeoning damage and 8 points of acid damage per round from the phobosuchus' gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 30 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A phobosuchus' gizzard can hold 2 large, 8 medium, 32 small, 128 tiny or smaller opponents.
Skills: *The phobosuchus receives a +20 bonus to hide checks when hiding in water.