Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Phobosuchus

by John Walter Biles

Phobosuchus, Level 10 Lurker
Huge natural beast (Dinosaur) XP 500
Initiative +14 Senses Perception +9
HP 53; Bloodied 26
AC 20; Fortitude 14, Reflex 17, Will 16
Speed 4; Swim 8
m Bite (standard; at-will)
Reach 3; +13 vs. Reflex; 1d8+5 damage and Restrained. Treat as a normal Grab.
Munch (standard; at-will)
Only used against a Restrained, Immobilised, or Stunned target. Reach 3; +13 vs. Fortitude; 3d6+5 damage
Charge Assault (standard; Refresh 5-6)
The Phobosuchus moves up to its full speed, then attacks: Reach 3; +13 vs. Reflex; 3d8+5 damage and Restrained. This counts as a Charge action.
Phobosuchus RUSH
A Phobosuchus which begins the round in the water may use its Swim movement even if it moves onto land; one which begins on land uses its land speed even if it then enters the water.
I’m Not a Log, SUCKER
+2d6 against foes he has combat advantage on.
Alignment Unaligned Languages ---
Skills Stealth + 15
Str 18 (+9) Dex 21 (+10) Wis 18 (+9)
Con 18 (+9) Int 4 (-1) Cha 4 (-1)

Phobosuchus is basically the monster king of the crocodiles; they float in the water, impersonating logs, then SURPRISE EATING TIME. Like most crocodiles and alligators, they are capable of short, intense bursts of high speed. They quickly slow down on land, however.