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Dinosaur; Pisanosaurusby Jamie Baty
Hit Dice: 1d8+1 (5 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple: 0/+2
Attack: Bite +4 melee (1d4 +2)
Full Attack: Bite +4 melee (1d4 +2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 15, Dex 19, Con 13, Int 2, Wis 12, Cha 12
Skills: Hide +12, Jump +11, Listen +10, Move Silently +5, Spot +10
Feats: Track (B), Weapon Finesse
Environment: Warm forests, marshes
Organisation: Solitary, Pair, Brood (2-5), or Mob (20-40)
Challenge Rating: 1
Alignment: Always neutral
Advancement: 2-3 HD (Medium)
Level Adjustment: -
The relatively small dinosaur in front of you, looks similar to the larger, carnivorous species.
This small dinosaur measures about 4'long. Like its larger carnivore cousins, pisanosaurus runs about on its hind legs. A single pisanosaur is no match for a trained adventurer, but a whole pack of them can be pretty dangerous.
They hunt and feed on the smaller creatures of the forests and will avoid anything larger than it, unless the pisanosaurus is part of a pack large enough to overwhelm the potential victim.
A relatively weak fighter on its own, the pisanosaurus often relies on numbers rather than sheer power to bring down foes.
Scent (Ex): This special quality allows a pisanosaurus to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: A pisanosaurus has a +8 racial bonus on Hide, Jump, Listen, and Spot checks.