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B3 28, RC 182
Medium Undead (Incorporeal)
Hit Dice: 12d12 (74 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares), fly 20 ft. (good)
Armour Class: 20 (+5 Dex, +5 Deflection), touch 20, flat-footed 15
Base Attack/Grapple: +5/+5
Attack: By object +10 ranged (See Below + Aging Blow)
Full Attack: 2 By object +10/+5 ranged (See Below + Aging Blow)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aging blow, ectoplasmic net, gaze, telekinetic attack
Special Qualities: Damage reduction 15/magic, darkvision 60ft., invisible, manifestation, spell immunity, turn resistance (special), undead traits
Saves: Fort +4, Ref +9, Will +11
Abilities: Str -, Dex 21, Con -, Int 11, Wis 13, Cha 20
Skills: Concentration +17, Intimidate +15, Knowledge (the planes) +8, Listen +12, Move Silently +9, Spot +11
Feats: Alertness, Dodge, Improved Initiative, Iron Will, Mobility
Environment: Any indoor or underground
Organisation: Solitary, or Brood (2-5)
Challenge Rating: 9
Alignment: Always chaotic evil
Advancement: 11-20 HD (Medium)
Level Adjustment: -
You can't see anything in the distance, but you feel a presence. Ectoplasm begins to form near you and suddenly, two chairs fly out of nowhere at you...
This strange being is completely invisible, having the form of a cluster of ectoplasmic tentacles with dozens of tiny eyes. It cannot be seen except by magic. Its ectoplasmic net is usually the first thing seen.
A poltergeist throws and moves things with its tentacles. It is usually found in an area where loose items (sticks, rocks, etc.) can be easily picked up and used; almost always is found indoors or underground.
A poltergeist will start combat by creating its ectoplasmic net, followed by using its gaze attack. It will bypass any trapped or paralysed characters, and attack those that pose the greatest threat to it. It will use telekinetic attack to throw anything and everything at the characters, even their own items if they are not securely attached.
Aging Blow (Ex): Each time a victim is hit by a poltergeist, he ages 1d4x10 years. Victims suffer any of the physical effects of the aging, but none of the benefits. This is a necromantic effect.
Ectoplasmic Net (Su): At will. When first encountered, a poltergeist will normally start oozing ectoplasm as a free action. This appears as wispy tendrils, slowly forming a net. The net has no effect on the movement of the poltergeist or others, however, and is only a visual effect for three rounds; but after that time, the net is complete, forming a 10' radius around the poltergeist and moving with it. Any living creature within a complete ectoplasmic net must make a Will saving throw vs DC 21 (Cha based) or be pulled into the Ethereal Plane (where the net also exists). The ethereal victim is helpless unless he possesses special items or spells that permit travel from that plane, the poltergeist is destroyed, or he is rescued.
A poltergeist may only have one ectoplasmic net at a time.
Gaze (Su): A poltergeist may make a gaze attack once each round as a free action against any target within 60ft. The victim must make a Fortitude save (DC 21, Cha based) or be paralysed for 2d4 rounds. Only creatures that can see invisible beings can be affected by a poltergeist's gaze.
Telekinetic Attack (Su): A poltergeist can hurl two objects that are within 30ft of it toward any target within 10 feet per HD of the poltergeist. It can hurl up to a total weight of 25 pounds per HD (maximum 375 pounds at 15 HD). It must succeed on attack rolls (one per object thrown) to hit the target with the items, using its base attack bonus + its dexterity bonus. Objects cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects).
Damage Reduction (Su): A poltergeist has damage reduction 15/magic.
Invisible (Su): A poltergeist is only able to be seen on the Material Plane by creatures able to see invisible.
Manifestation (Su): ): A poltergeist dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a poltergeist manifests, it partly enters the Material Plane and becomes incorporeal on the Material Plane. A manifested poltergeist can pass through solid objects at will. A manifested poltergeist remains partially on the Ethereal Plane, where is it not incorporeal. A manifested poltergeist can be attacked by opponents on either the Material Plane or the Ethereal Plane. The poltergeist's incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane (it is not considered incorporeal on the Ethereal Plane).
A poltergeist has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.
Spell Immunity (Ex): A poltergeist is immune to all spells except those that specifically affect evil.
Turn Resistance (Ex): A poltergeist may make a Will save to avoid any turning, rebuking, bolstering or commanding attempt. The save DC is the cleric's turning check result.
Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Please see the 3.5E Monster Manual for additional information on incorporeal traits.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.