Shepherd of Rad
by George ZiacaraShepherds of Rad are the "priests" of the Temples of Rad in Glantri.
Requirements
Nationality: Glantrian
Ability to cast 3rd level arcane spells
Know (religion) 5 ranks
Know (arcana) 8 ranks
Concentration 5 ranksClass Skills
Concentration(con), Decipher Script(int), Diplomacy(chr), Heal(wis), Knowledge(all)(int), Spellcraft(int)
Skill points: 2+int mod/ levelClass Features
Weapons and Armour: Shepherds of Rad gain no proficiency with any weapon or armour.
Lvl BaB For Ref Will Special Spellcasting 1 0 0 0 +2 Light of Rad +1 arcane spellcaster lvl 2 +1 0 0 +3 +1 arcane spellcasting lvl 3 +2 +1 +1 +3 Divine caster 4 +3 +1 +1 +4 Smite Divine +1 arcane spellcaster lvl 5 +3 +1 +1 +4 +1 divine spellcaster lvl 6 +4 +2 +2 +5 Smite Dwarf +1 arcane spellcaster lvl 7 +5 +2 +2 +5 +1 divine spellcaster lvl 8 +6 +2 +2 +6 +1 arcane spellcaster lvl 9 +6 +3 +3 +6 +1 divine spellcaster lvl 10 +7 +3 +3 +7 +1 arcane spellcaster lvl Light of Rad:(sp)At 1st level the Shepherd of Rad gains the ability to detect divine spellcasters as a paladin detects evil.
Divine Caster: Through his strong faith at 3rd level a Shepherd gains the ability to cast divine spells as a 1st level cleric and access to one domain of the Immortal Rad. He gains no other cleric abilities such as turning or spontaneous casting.
Smite Divine:(su)A Shepherd of Rad can smite divine spellcasters at 4th level as a paladin smites evil. Once per day she can add her int bonus to her attack rolls and +1 damage per class level. She can use this ability with spells.
Smite Dwarf:(su)At 6th level a Shepherd of Rad gains the ability to smite dwarves.
A couple of notes: in previous editions of the game access to 1st and 2nd level cleric were not granted by a patron deity(Immortal) but by one's strong faith, hence the divine spellcasting ability above.
A see the Shepherds as almost an inquisition-type faith hunting down rogue clerics and plague bearing dwarves, although I don't think there is anything cannon to support this. This is just my personal view. This in why I gave them some of there special abilities.
I debated whether or not to give them a wizards base attack or clerics, but decided on clerics.
Is there anywhere that describes what kind of vestments(colour etc) the Shepherds wear? It might help me flesh things out a bit. Thanks.