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by Marco Dalmonte

Patron of Self-determination and Independence, Patron of the Alphatians
Level, Alignment, Sphere: 31st (Hierarch), NG, Energy
Symbol: the granite tree (a tree of any kind, made of stone)
Portfolio: Alphatians, self-determination, independence, courage, freedom, authority, strong willed characters
Worshipped in: Alphatia, Bellissaria, Isle of Dawn (Ekto, East Portage, Trikelios), Known World (Glantri, Minrothad), Norwold (Alpha), Skothar (Esterhold), Old Alphatia
History: in ancient times, on another world, Razud belonged to the Cypri people, copper-skinned humans that were later conquered by the pure Alphatians and ended up assimilating the Alphatian race. Razud was a very powerful and wise wizard that at the end of his life discovered the path for immortality and undertook it under protection of Ixion, becoming immortal way before the Alphatian invasion of his world (around 4400 BC). When then Alphatians conquered the Cypri, the empire assimilated also many of the Cypri habits and legends, among them the cult of Razud. In the millennia that followed, Razud became also patron of the Alphatians (mainly worshipped by middleclass and wizards), and thanks to his intercession and to his guidance the survivors of the war that annihilated Old Alphatia (both Followers of Air and of Fire) managed to land on Mystara in order to rebuild the empire. But although he helped the Flaems to purge themselves from the evil taint of Alphas IV's folly, his cult did not remain strong among them as much as among the other Alphatians, also because of Rad's manipulation of the Glantrian politics.
Personality: Razud is a determined and resolute individual. For this reason, he especially looks with favour over those worshippers who demonstrate to be independent and self-sufficient, those who look for his guidance and protection, but at the same time they are bold and resolute enough to face the challenges of their life with their own strengths. Razud is worshipped especially by all those who struggle for a better life, independence and success. He is a loyal ally of Alphatia and collaborates occasionally with Koryis (whose extreme lack of will often angers him), while his true enemy is Alphaks the Destroyer.
Patron: Ixion
Allies: Alphatia, occasionally Koryis
Enemies: Alphaks
Classic D&D Stats:
Followers' Alignment: any
Favoured Weapon: mace (allowed all bludgeoning weapons)
Clerics' skills and powers: +1 bonus to Wisdom and Initiative rolls, +2 bonus to Saving Throws vs. spells of domination or charm
D&D 3E Stats:
Domains: Energy, Good, Strength, Will, Courage
Preferred Weapon: mace (light or heavy)
Sources: HW, DotE, WotI