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Rock Baboon

by John Walter Biles

Rock Baboon, Level 2 Skirmishers
Medium natural humanoid (primate) XP 125
Initiative +6 Senses Perception +2
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 15, Will 14
Speed 6
m Stick Club (standard; at-will)
+7 vs. AC; 1d8+4.
M Bite (standard; at-will)
+5 vs. Reflex; 1d6+4
Baboon Display (standard; at-will) | Fear, Psychic
+5 vs. Will; 1d4+3 Psychic Damage, and push 3
Pack Hunters
+1d6 damage if 2 or more allies are adjacent to the target
Alignment Unaligned Languages Baboon howling
Skills Athletics +8, Intimidate +10, Nature +7
Str 14 (+3) Dex 18 (+4) Wis 12 (+2)
Con 14 (+3) Int 4 (+1) Cha 14 (+3)

Rock Baboons are unusually large versions of baboons, and are omnivorous but more meat-oriented than regular baboons. They avoid fights with humans when possible, preferring to mug and devour domesticated and herd animals. They can’t make tools but know enough to pick up a stick or a rock and hit with it. They are fierce with vicious tempers and spend a lot of time intimidating each other. Or trying. As this establishes dominance.