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Rock/Cave Toad

by Jamie Baty

CO, RC 209
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 21 (+2 Dex, +9 natural), touch 12, flat-footed 19
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6 +1)
Full Attack: Bite +3 melee (1d6 +1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Hypnotic eyes
Special Qualities: Low-light vision
Saves: Fort +4, Ref +5, Will +0
Abilities: Str 12, Dex 14, Con 13, Int 2, Wis 9, Cha 5
Skills: Hide +12, Jump +5, Listen +1, Spot +1
Feats: Dodge, Toughness
Environment: Cold and Temperate deserts, mountains, and underground
Organisation: Solitary, Pair, or Cluster (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -

A rock toad, or "cave toad", lives in rocky, cold regions such as high mountains or frozen deserts. It can also be found in cool underground caverns and caves in temperate climates. It is about the size of a large dog, weighs 150 pounds, and carries a hard, bumpy shell on its back (like a turtle). On its head, it has bulging, multi-faceted eyes similar to a fly's. The eyes give off a faint glow, and the glow lasts up to 3 hours after the creature dies.
Rock toads usually attack only when hungry, but that is most of the time. They will attack anything they think they can eat.

Combat
When attacking, a rock toad bites with its horny, beaked mouth.

Hypnotic Eyes (Ex): A rock toad's eyes can fascinate any creature within 30ft looking at it. Victims looking at the rock toad may make a Will save vs DC 12 (Cha based, +4 racial bonus) or become fascinated for 2d4 rounds. This save must be made each round a character looks at the toad.

Skills: Rock/Cave toads have a +4 racial bonus to all Jump checks and a +8 bonus to all Hide checks.