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Rock Golemby Jamie Baty
Hit Dice: 16d10+30 (118 hp)
Speed: 15 ft. (3 squares) (can't run)
Armour Class: 25 (-1 size, -2 Dex, +18 natural), touch 7, flat-footed 25
Base Attack/Grapple: +12/+25
Attack: Slam +20 melee (2d10 +9)
Full Attack: 2 Slam +20 melee (2d10 +9)
Space/Reach: 10 ft. /10 ft.
Special Attacks: Sundering defence
Special Qualities: Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +5, Ref +3, Will +6
Abilities: Str 29, Dex 7, Con -, Int -, Wis 12, Cha 1
Organisation: Solitary or Pair
Challenge Rating: 12
Alignment: Always neutral
Advancement: 17-32 HD (Large); 33-48 HD (Huge)
Level Adjustment: -
Until activated, these constructs usually resemble irregular rock formations. Rock golems in the form of large human statues when carved with exceptional skill, occasionally can be mistaken for stone golems or caryatid columns- different forms of magical constructs. They are between 8'-10' tall and weigh about 4,000 lbs.
These automatons operate under the direct control of their creators- they have no society, no friends, and no relationships. They have no naive habitat, either, and can exist anywhere their creator might have reason to put them. Obeying simple commands nearly exhausts their limited mental capacities. They are used almost exclusively as guardians, watching over great treasures or places of importance.
Despite their slow pace, rock golems are fierce opponents. These golems use no other form of attack other than slams, but remain absolutely relentless and tireless in battle, following their master's instructions explicitly and mindlessly.
Rock golems are the bane of weapons- between their hardness and irregular, rough-shaping, they can snap even the strongest blades.
Sundering Defence (Ex): Any weapon that successfully hits a rock golem sustains sundering damage. Magical or adamantine (or harder material) slashing and/or piercing weapons suffer 2d6 hp in sundering damage. Magical or adamantine (or harder material) bludgeoning weapons suffer no sundering damage. All other weapons suffer 3d6 hp of sundering damage when they successfully strike a rock golem.
Damage Reduction (Su): A rock golem has damage reduction of 15/adamantine.
Immunity to magic (Ex): The rock golem is immune to all effect and spells that allows a spell resistance. Besides, certain spells and effects function differently on this creature, as noted below.
• A shatter spell affects the rock golem as a crystalline creature, but doing only 1 point of damage per caster level (6 point maximum). A rock golem gets no save against this effect.
• A stone shape spell causes 3d6 points of damage to the rock golem, and allows no save.
• A stone shatter* spell destroys the golem immediately if it fails a Fortitude saving throw.
* Spell from "Magic of Faerun".
Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.
The body of a rock golem must be carved from a large single piece of granite or equally hard rock, worth at least 6,000 gp. The rare oils and admixtures consumed in the process costs an additional 500 gp. The carving of the golem's body requires a DC 15 Craft (stone working) or Craft (sculpting) check.
CL 14th; Craft Construct, limited wish, geas/quest, move earth, stoneskin, caster must be at least 14th level; Price 100,000 gp; Cost 56,500 + 4,040 XP.