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Rock/Ooze Living Statueby Jamie Baty
B10 55, DMR2 70
Hit Dice: 5d10+20 (47 hp)
Speed: 20 ft. (4 squares) (can't run)
Armour Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+8
Attack: Slam +9 melee (2d6 +5) or ooze spray +3 ranged (2d6 plus special)
Full Attack: 2 Slam +9 melee (2d6 +5) or ooze spray +3 ranged (2d6 plus special)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Ooze Spray
Special Qualities: Construct traits, darkvision 60ft., low-light vision, ooze remnant
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 20, Dex 10, Con -, Int 6, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: Power Attack, Weapon Focus (Slam)
Environment: Any land, underground
Organisation: Solitary, or Group (2-5)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: -
A living statue is a magical construct that resembles a statue of a humanoid. Unlike golems, they are mildly intelligent and capable of following reasonably complex orders. If left alone, they pretend to be inanimate statues until they have the opportunity to ambush intruders, usually attacking spellcasters first.
Ooze living statues are hollow and filled with grey ooze which the statue squirts in the same fashion as a rock living statue does its magma.
Rock/ooze living statues like to squirt as many foes as possible with its ooze spray. It will wade into melee once the ooze spray has sufficiently distracted its foes.
Ooze Spray (Su): A rock/ooze living statue can squirt a blob of grey ooze from its fingertips (maximum of 15 ft. range), inflicting 2d6 points of damage to a single target (halved by a successful Reflex save against DC 15).
When the ooze hits, it forms a small, immobile blob with 4 hit points and an Armour Class of 12. Each blob inflicts 2d4 points of damage to the victim each round until the blob is killed. A blob can dissolve organics and metal, just like a normal grey ooze- Armour or clothing dissolves and becomes useless immediately unless it succeeds on a DC 16 Reflex save.
Ooze Remnant (Ex): When killed, a rock/ooze living statue splits open, releasing a grey ooze with 3 Hit Dice and all the normal grey ooze abilities described in the Monstrous Manual.
Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.
A rock/ooze living statue is sculpted from a large mass of rock requiring two months of work and a successful Craft (sculpting or stonemason) check at DC 14. The statue costs 12,500 gp to create, including 300 gp for the stone (which must be free from impurities). In addition, the creator must acquire a live grey ooze to place in the living statue. The final ritual must be performed by a spellcaster of at least 9th level (arcane or divine) with the Craft Wondrous Item feat. Completing the ritual drains 250 XP from the creator and requires suggestion, fabricate, and dominate person (arcane spellcaster), or command, animate objects, prayer, bless, and raise dead (divine spellcaster).