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Refractor, Soldier

by Jamie Baty

HWR2 20
Diminutive Monstrous Humanoid
Hit Dice: 2d8+4 (13 hp)
Initiative: +5 (+5 Dex)
Speed: 80 ft. (16 squares)
Armour Class: 22 (+4 size, +5 Dex, +2 natural, +1 light steel or wood shield), touch 19, flat-footed 17
Base Attack/Grapple: +2/-12
Attack: Bite +4 melee (1d4 -2 and Poison)
Full Attack: Bite +4 melee (1d4 -2 and Poison) or lance +4 melee (1d4 -2) or sword +4 melee (1d4 -2)
Space/Reach: 1 ft. /0 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60ft.
Saves: Fort +2, Ref +8, Will +3
Abilities: Str 6, Dex 20, Con 15, Int 8, Wis 10, Cha 10
Skills: Balance +4, Climb -3, Escape Artist +4, Hide +16, Intimidate +1, Jump -3, Listen +1, Move Silently +4, Ride +6, Sleight of Hand +4, Spot +1, Survival +1, Swim -4, Tumble +4
Feats: Endurance
Environment: Warm deserts
Organisation: Solitary, Brace, Company (2-5), or Squad (5-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Usually lawful neutral
Advancement: by character class
Level Adjustment: -

This ant-like creature has an armoured carapace, and it carries a shield, sword and lance. It rides a larger version of its race.

The insectile refractors are represented it three main castes: warriors, workers, and nobles. The warriors are closely related to the workers, but early in their development they were singled out in order to receive training in the defence the colony. Soldiers are tenacious defenders, and are very brave. They do not fear those larger than them.

Soldier refractors have a poisonous bite, but will usually attack with swords or lances, riding into battle on specially trained soldier steeds (soldier refractors that have been developed to act as steeds). They attack in great numbers and will use a special siege weapon making use of the sun's light. These have a range increment of 20' (max 60'), cause 3d8 fire damage (19-20/x3 crit), and can be fired once per round by a crew of two.

Poison (Ex): A refractor soldier's poison bite inflicts 1d4 Con damage (both primary and secondary). A fortitude save vs DC 13 (Con based) is allowed to negate any damage.

Soldier refractors often take levels in fighter or warrior. They rarely have the aptitude for a spellcasting class, even if the nobles of the colony would allow it.