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Rhinoceros Beetle

by Jamie Baty

BMSII 13, 14, 18
Huge Vermin
Hit Dice: 12d8+96 (150 hp)
Initiative: +0
Speed: 30 ft. (6 squares), fly 20 ft. (clumsy)
Armour Class: 18 (-2 size, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +9/+28
Attack: Bite +18 melee (2d8 +11) or gore +18 melee (2d6 +11)
Full Attack: Bite +18 melee (2d8 +11) and gore +13 melee (2d6 +5)
Space/Reach: 15 ft. / 10 ft.
Special Attacks: Powerful charge
Special Qualities: Darkvision 60ft.
Saves: Fort +16, Ref +4, Will +3
Abilities: Str 33, Dex 11, Con 26, Int -, Wis 9, Cha 6
Skills: ---
Feats: ---
Environment: Warm forests
Organisation: Solitary, Pair, Brood (2-6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)
Level Adjustment: -

The giant rhinoceros beetle is about 20ft long and 10ft wide, and is found in the tropical forests of the equatorial regions. It has a single huge horn extending in front of its body, and is has a heavily armoured body. They roam the forests eating fruit from trees and the occasional unsuspecting animal. While on the ground they destroy just about everything in their path. While they can fly, they are slow and clumsy at it.

Combat
A giant rhinoceros beetle will attack anything it considers food or a threat, usually by charging them with its gore attack.

Powerful Charge (Ex): When a giant rhinoceros beetle makes a charge, its gore attack deals double damage in addition to the normal benefits and hazards of a charge.

Vermin Traits: Vermin are mindless - they have no intelligence score and are immune to all mind-affecting effects. They have no sense of morality and are always neutral. They have 60ft. darkvision and any treasure they possess (which is usually none) consists of the property of former victims.