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Rockhome Lizardby Jamie Baty
DMR2 71, GAZ6
Hit Dice: 3d8+15 (28 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft. (8 squares)
Armour Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+11
Attack: Bite +6 melee (1d6 +5)
Full Attack: Bite +6 melee (1d6 +5)
Space/Reach: 10 ft. /10 ft.
Special Attacks: -
Special Qualities: Light vulnerability, low-light vision, Strongback
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 20, Dex 14, Con 20, Int 2, Wis 12, Cha 6
Skills: Hide -2, Listen +4, Spot +4
Feats: Endurance, Run
Environment: Any underground
Organisation: Solitary, Pair, or Team (2-5)
Challenge Rating: 2
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: -
The Rockhome lizard is a gentle creature commonly found in subterranean colonies of dwarves or gnomes. Possibly an ancestor of the lizard man, it stands on two legs and seems roughly as intelligent as a domesticated dog. All Rockhomes can run very fast. They have long forelimbs for catching prey and strong jaws. Coloration varies from pure white to whitish hues of green and blue.
As they thrive in captivity, these reptiles can learn to perform simple tasks. They catch rats, carry riders, pull wagons or carts, and run in large wheels to power machines.
Unfortunately, Rockhome lizards do not get along well with horses: The species seem to scare each other.
Rockhome lizards are fairly docile creatures, hunting only if in need of food. They generally do not attack unless attacked first.
Light Vulnerability (Ex): Rockhome lizards take 1d6 damage every hour they are exposed to sunlight or within the radius of a daylight spell.
Strongback (Ex): Rockhome lizards are hardy pack animals. All carrying capacities are calculated as if the lizard were a quadruped.
Carrying Capacity: A Rockhome lizard can carry 400lbs as a light load, 401 to 800lbs as a medium load and 801 to 1200lbs as a heavy load.