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Roaring Demon (Alphaks)by Jamie Baty
25th Level Wizard
Large Outsider (Chaos, Extraplanar, Evil, Augmented Human)
Hit Dice: 25d4+100 (162 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armour Class: 31 (-1 size, +3 Dex, +19 natural), touch 12, flat-footed 28
Base Attack/Grapple: +13/+21
Attack: +5 Large Vorpal Human-Bane longsword +21 melee (2d6+9)
Full Attack: +5 Large Vorpal Human-Bane longsword +20/+15/+10 melee (2d6+9) and +5 Large Human-Bane Life Draining whip +20 melee (1d6+2 plus energy drain plus entangle)
or 2 slams +17 melee (1d10+4)
Space/Reach: 10 ft. /10 ft.
Special Attacks: Death throes, entangle, mind power, spell-like abilities, spells, summon demon
Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing,, outsider traits
Saves: Fort +12, Ref +11, Will +16
Abilities: Str 18, Dex 17, Con 18, Int 20, Wis 15, Cha 19
Skills: Bluff +8, Concentration +20, Decipher Script +22, Diplomacy +10, Gather Information +6, Intimidate +11, Knowledge (arcane) +33, Knowledge (history (+19), Knowledge (nobility) +19, Listen +13, Spellcraft +35, Spot +13
Feats: Alertness, Combat Casting (b), Martial Weapon Proficiency (Longsword), Simple Weapon Proficiency, Spell Penetration, Greater Spell Penetration, Craft Magic Arms and Armour (b), Craft Staff (b), Craft Wand (b), Craft Wondrous Item (b), Scribe Scroll (b), Empower Spell, Maximise Spell, Quicken Spell, Epic Spellcasting, Multispell, Two -Weapon Fighting
Environment: Entropic Planes
Challenge Rating: 22
Treasure: Standard coins; double goods; standard items
Alignment: Always chaotic evil
Advancement: by character class
Level Adjustment: -
This is the mortal manifestation form of the Immortal Alphaks. This form is much weaker than Alphaks' manifestation form found outside of the Prime Material Plane.
Ages ago, Alphaks ruled the world of Old Alphatia as a powerful wizard. Civil war erupted and ultimately destroyed his world. The survivors came to Mystara and settled in what is now known as Alphatia and Glantri. Alphaks managed to attain immortality in the Sphere of Entropy, and seeks to destroy Alphatia, the home of his enemies' decadents.
Upon achieving immortality, Alphaks took the form of a roaring demon (Balor-like creature), adding many dangerous abilities to his considerable magical talents. This fearsome demon has a human body, though large (12 feet tall in demon form). Sharp horns protrude one foot from either side of its forehead, and huge leathery bat wings rise from its back. To mortals, the roaring demon appears loathsome, except if it chooses to assume a form more attractive to humans.
Alphaks is a reasonable creature who rarely attacks by surprise, preferring to allow the victims a chance to surrender (totally and unconditionally, of course).
If Alphaks is "killed," its body dissolves and its chaotic soul returns to an unknown plane aligned with the Sphere of Entropy. If the demon survives or if it flees to its plane, several weeks later it mercilessly stalks the party until they are all dead or bound to its will.
Alphaks can communicate with virtually any creature he wishes between telepathy and his abilities. He does, however, know Common, Ignan, Alphatian (Old dialect), Abyssal and Draconic.
Alphaks will usually attack with his signature weapons. Alphaks' signature weapons are a +5 Large Vorpal Human-Bane longsword and a +5 Large Human-Bane Life Draining whip. These disappear if the mortal manifestation form is destroyed. The longsword is his primary weapon. He will use spells, spell-like abilities and his mind power ability as needed to accomplish his goals. He also possesses two slam attacks.
Death Throes (Ex): When killed, the roaring demon explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 24 half). This explosion automatically destroys any weapons the roaring demon is holding. The save DC is Constitution-based.
Entangle (Ex): The roaring demon's whip entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and the roaring demon immediately make opposed Strength checks; if the roaring demon wins, it drags the target against its flaming body (see below). The target remains anchored against the roaring demon's body until it escapes the whip.
Mind Power (Su): The Roaring Demon has special abilities by virtue of it immortal aspect. As a swift round action, it may create a variety of spell-like effects at the expenditure of Power Points. The Roaring Demon possesses 180 Power Points to spend. Power Points regenerate with rest at the rate of 1 PP per minute. The following are typical uses for the Power Points:
• The Roaring Demon can cast any spell at 25th level, but that costs him double the spell level in PP (for example, a fire ball would cost him 6 PP).
• speak to any living or non-living creature (1 PP);
• control undead as a 25th level cleric (1 PP/HD) (control extends to a 100 mile radius);
• enter/exit astral and ethereal planes 1/day (9 PP);
• regenerate 1 hp per hour (1 PP/hp);
• immune to all mind reading, disease, aging, death rays, and energy drains;
• teleport without errors (within the prime material plane, 6PP; or from or back to its outer plane, 9PP).
Spell-Like Abilities: At will
blasphemy, dominate monster, greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity, power word stun, telekinesis, unholy aura; 1/day
fire storm, implosion. Caster level 25th. The save DCs are Charisma-based.
Spells: As a 25th level wizard, the Roaring Demon can cast 4 /6/ 5/ 5/ 5/ 5/ 4/ 4/ 4/ 4 spells per day. The Roaring Demon must prepare these spells from his spellbook.
The Roaring Demon can also cast epic spells. It possesses three epic spell slots and may cast the epic spells Ruin and Rain of Fire.
Summon Demon (Sp): Once per day the Roaring Demon can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.
Flaming Body (Su): The body of the Roaring Demon is wreathed in flame. Anyone grappling it takes 6d6 points of fire damage each round.
True Seeing (Su): The Roaring Demon has a continuous true seeing ability, as the spell (caster level 25th).
Skills: The Roaring Demon has a +8 racial bonus on Listen and Spot checks.