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Roc
by Sheldon MorrisROC, SMALL
Large monstrosity, unaligned
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Armour Class 12 (natural armour)
Hit Points 39 (6d10 + 6)
Speed 20 ft., fly 100 ft.
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STR|DEX|CON|INT|WIS|CHA
18 (+4)|10 (+0)|13 (+1)|3 (-4)|8 (-1)|7 (-2)
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Saving Throws Dex +2, Con +3
Skills Perception +1
Senses passive Perception 11
Languages -----
Challenge 2 (450 XP)
---------------------------------------------------------------------------Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
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ACTIONSMultiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage, , and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
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ROC, LARGE
Huge monstrosity, unaligned
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Armour Class 13 (natural armour)
Hit Points 95 (10d12 + 30)
Speed 20 ft., fly 120 ft.
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STR|DEX|CON|INT|WIS|CHA
21 (+5)|10 (+0)|16 (+3)|3 (-4)|9 (-1)|8 (-1)
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Saving Throws Dex +3, Con +6, Wis +2
Skills Perception +2
Senses passive Perception 12
Languages -----
Challenge 5 (1,800 XP)
---------------------------------------------------------------------------Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
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ACTIONSMultiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 18 (3d8 + 5) piercing damage.Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 15 (3d6 + 5) slashing damage, , and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
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[Design Note: While the large roc maps to a CR 4 creature in the RC, I had to make it a CR 5 creature in 5E in order to have its attack progressions between the three sizes flow nicely; i.e. the "giant" roc in the 5E MM has attacks with 4 dice, and the ganeral method of adjusting attack when size changes is to multiply the number of dice. So if a guargantuan size creature's beak does 4 dice damage, the huge sized creature's beak does 3 dice, large sized does 2, and medium sized 1. Thus, I wanted the "huge" sized roc, known as the large roc in the RC, to have 3 dice damage, and therefore it had to be 5 CR.]
ROC, GIANT[See 5E D&D Monster Manual page 260.]