Atlas Rules Resources Adventures Stories FAQ Search Links
Redcap Paragon Classby Jamie Baty
Redcap paragons have the following game statistics.
Abilities: Dexterity is of value to a redcap since it helps with both stealth and combat. Intelligence is desirable for its effect on the Craft (trapmaking). Redcap paragons should not ignore Strength or Constitution either, as the redcap is often fighting.
Alignment: Chaotic and predominantly evil.
Hit Die: d6.
The redcap paragon's class skills (and the key ability for each skill) are Craft (trapmaking) (Int), Intimidate (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Spot (Wis) and Use Magic Device (Cha).
Skill Points at Each Level: 6 + Int modifier.
All of the following are class features of the redcap paragon class.
Weapon and Armour Proficiency: Brownie paragons are proficient with all simple and martial weapons, and with light armour.
Trapmaster (Ex): A redcap paragon gains a +4 racial bonus to Craft (Trapmaking) skill checks.
Spell-like Abilities (Sp): At 2nd level, a redcap paragon is able to cast each of the following spells 1/day: touch of fatigue, sleep and symbol of sleep. Caster level is equal to HD and any save DCs are Cha-based.
Ability Boost (Ex): At 3rd level, a redcap paragon's Dexterity score increases by 2 points.
Table: The Redcap Paragon
Level BAB Fort Ref Will Special 1st +0 +0 +2 +2 Trapmaster 2nd +1 +0 +3 +3 Spell-like Abilities 3rd +2 +1 +3 +3 Ability boost (Dex +2)