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by John Walter Biles

In the lands of the Ethengars and in some other places, it is possible for spirits to pass in and out of Mystara and their home, the Spirit World. Ethengar shamans train to deal with such beings.

Common Spirit Powers (Possessed by all)

Materialise/Dematerialise (standard, at-will)
Spirits may turn immaterial (or back to normal) as a standard action. This gives them Fly 6, the Insubstantial Quality, and Invisibility. A spirit may only effect other dematerialised spirits when immaterial. Dematerialised spirits are not invisible to each other.
Cantrips (standard; at-will)
Spirits may use any of the standard wizard cantrips; the most mischievous spirits use them A LOT to mess with people.

Undead Spirits possess bodies of the dead turning them into horrible undead monstrosities. They lose most of their powers during the day and tend to roam constantly instead of haunting a single spot.

Revenant, Level 18 Elite Soldier
Medium natural undead XP 4000
Initiative +17 Senses Perception +15
HP 354; Bloodied 177
AC 36; Fortitude 33, Reflex 32, Will 30
Immune Disease; Poison; Sleep
Resistant Necrotic 15
Saves +2 Action Points 1
Speed 6
m Claw (standard; at-will) | Poison
+25 vs. AC; 2d8+7 Poison Damage
Claw/Claw (standard; at-will)
The Revenant makes 2 Claw Attacks
Leap Assault (standard; Refresh 6)
The Revenant Shifts 12, leaping through the air. +23 vs. Reflex; 4d10+7 poison damage
Finger of Death (standard; Refresh 5-6) | Necrotic
Ranged 20; +23 vs. Fortitude; 3d10+6 Necrotic Damage and stunned (save ends)
Alignment Chaotic Evil Languages Common, Possibly Others
Skills Athletics +21
Str 25 (+16) Dex 22 (+15) Wis 22 (+15)
Con 25 (+16) Int 22 (+15) Cha 22 (+15)

Revenants look just like zombies, until they shrug off enough damage to kill a dozen zombies. They generally open fights by using their leap attack to get right down in the middle of their foes and clobber someone, then start clawing and clawing and using Finger of Death until everyone is dead. They typically command a pack of revenant spectres (see below)

Revenant Spectre Level 18 Minion
Medium shadow humanoid (undead) XP 500
Initiative +8 Senses Perception +6; darkvision
Spectral Chill (Cold) aura 1; enemies in the aura take a 2 penalty to all defences.
HP 1; a missed attack never damages a minion.
AC 30; Fortitude 30, Reflex 30, Will 31
Immune disease, poison; Resist 15 necrotic, insubstantial;
Speed fly 6 (hover); phasing
m Spectral Touch (standard; at-will) | Necrotic
+21 vs. Reflex; 7 necrotic damage.
C Spectral Barrage (standard; recharge 5-6 ) | Illusion, Psychic
Close burst 2; targets enemies; +7 vs. Will; 9 psychic damage, and the target is knocked prone.
Invisibility (standard; at-will) | Illusion
The spectre becomes invisible until it attacks or until it is hit by an attack.
Alignment Chaotic evil Languages Common
Skills Stealth +24
Str 17 (+12) Dex 22 (+15) Wis `12 (+10)
Con 20 (+14) Int 13 (+10) Cha 11 (+9)