Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by John Walter Biles

Found on battlefields and other places of mass slaughter, Sacrol embody the desire of the dead for vengeance. They resemble a humanoid skull surrounded by a huge cloud of mist. They are capable of animating lesser undead to serve them.

Sacrol, Level 8 Elite Brute
Large natural Undead XP 700
Initiative +7 Senses Perception +12
HP 220; Bloodied 110
AC 22; Fortitude 24, Reflex 20, Will 22
Immune Disease; Poison; Sleep; Breathing
Resist Lightning 10 Necrotic 10
Vulnerable Radiant 5
Saves +2 Action Points 1
Speed 6
m Mist Tendril (standard; at-will) | Necrotic
Reach 2; +9 vs. Reflex; 1d8+5 Necrotic and target is Restrained. Treat as a normal Grab action for purposes of escaping the Restrained condition.
M Strangle (standard; at-will) | Necrotic
Reach 2; Only against a Restrained, Immobilised, or Unconscious target; +9 vs. Fortitude; 3d8+5 Necrotic Damage
Twin Tendril Assault (standard; at-will)
The Sacrol makes 2 Mist Tendril attacks
Howls of the Damned (standard; Refresh 5-6) | Fear, Psychic
Close Burst 3; +9 vs. Will; 3d10+5 Necrotic Damage and Push 3
Alignment Evil Languages Common, Possibly Others
Skills Intimidate +12
Str 20 (+9) Dex 17 (+7) Wis 17 (+7)
Con 20 (+9) Int 17 (+7) Cha 17 (+7)