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Strong Grab Special Moves

by tjedge1

Name: Disengage
Prerequisites: Grab 2, Athletics 2
Manoeuvre Cost: 4 Any Style
Usage Cost: 1 Chi
To Hit: See Below
Damage Bonus: See Below
Round Movement: -10'
Description: This manoeuvre utilises a fighter's flexibility and quickness, enabling him to extract himself from an opponent's grasp.
System: A fighter may play this move during any turn in which he is in a Sustained Hold. When played, the captive fighter rolls to try to escape from his captor. The fighter gets 2 rolls to escape. One roll against strength and one against dexterity. If either f the rolls is successful, then the fighter breaks free. If he escapes and has any movement left, he may move away from his opponent.

Name: Flying Tackle
Prerequisites: Grab 2, Athletics 2
Manoeuvre Cost: 2 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +0
Round Movement: +10'
Description: The Fighter launches into the air and slams into his opponent, taking them both to the ground. This manoeuvre is considered crude by many high-ranking tournament fighters, although its effectiveness cannot be denied.
System: Both the attacker and defender suffer a knockdown, but only if the attack is successful. After impact, attacker and defender fly back 10' and end the turn on the ground, occupying the same space. The attacker gains a bonus +2 To-Hit if his next manoeuvre is a Grab Manoeuvre.

Name: Grappling Defence
Prerequisites: Grab 4
Manoeuvre Cost: 5 Any Style
Usage Cost: None
To Hit: See Below
Damage Bonus: See Below
Round Movement: See Below
Description: Wrestlers don't survive long unless they learn ways to escape and counter the grabs and holds of their fellow wrestlers. Other styles, such as the Kung Fu art of Chin Na or the Japanese art of jiu-jitsu, formalise this grappling training.
System: The Grappling Defence Special Move works with a Block, but it only protects against Grab manoeuvres. A fighter employing Grappling Defence adds his Grappling level to his Block absorbing skill to determine his absorption total against any Grab Manoeuvre. For example, Hikaro grabs his opponent and applies a Bear Hug. The opponent is using block with Grappling Defence, so he adds his Block absorption of 4 and his own Grab Technique of 4 to get an absorption total of 8 against the damage of Hikaro's Bear Hug manoeuvre. Grappling Defence can even be used each turn by a fighter trapped in a Sustained Hold, using the grappling level to absorb some of the damage, thereby minimising the damage the hold inflicts.

Name: Pile Driver
Prerequisites: Grab 3, Athletics 1
Manoeuvre Cost: 4 Any Style
Usage Cost: 1 Chi
To Hit: -2
Damage Bonus: +4
Round Movement: 5'
Description: The Pile Driver is an advanced grappling move that takes a lot of training to execute against a live opponent. The wrestler must grab his opponent and invert his body so that the opponent's head is between the wrestler's legs and the opponent's legs extend above the wrestler's head. The wrestler then jumps up and raises his own legs into a seated position. When the wrestler and his victim land, the opponent's head hits first.
System: The victim of a successful Pile Driver also suffers a Knockdown.

Name: Thigh Press
Prerequisites: Grab 2, Athletics 2
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +4
Round Movement: 5'
Description: This move is also called a Reverse Suplex. The fighter starts by jumping onto the opponent's shoulders, locking his feet behind the opponent's back and catching the opponent's head between his thighs. The fighter then drops his body weight backward, bending the opponent over. As he does so, the fighter flips backward, doing a half back flip and landing on his stomach. Meanwhile, the opponent is pulled over and off his feet, smashing headfirst into the ground.
System: The opponent suffers a Knockdown in addition to regular damage. The fighter switches spaces with his opponent unless both combatants started in the same space, in which case the attacker can choose the adjacent space in which the victim lands.