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by Jamie Baty

GAZ12 43, PC4
Medium Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: 0/0
Attack: Gore -5 melee (1d6)*
Full Attack: Gore -5 melee (1d6)*
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 8, Cha 4
Skills: Listen +1, Spot +1
Feats: Run
Environment: Any land
Organisation: Solitary, Pair, Family (2-5), Pack (5-20), Herd (20-40), or Flock (40-60)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium)
Level Adjustment: -

Sheep are a common domesticated animal that produces wool, milk and meat. They are not as big as cattle. Males usually have a set of curved horns and both sexes sport thick woolly coats.
Sheep exhibit flocking behaviour and a herd mentality. Bigger and stronger sheep occupy the central areas of the herd where they are better protected from predators, leaving the weaker and smaller sheep along the edges to suffer from predation.

Sheep are very timid creatures and will only fight to defend their young. Usually, they flock together and flee from the danger posed. *Sheep gores are treated as secondary attacks.

Scent (Ex): This special quality allows a sheep to detect approaching enemies, sniff out hidden foes, and track by sense of smell.