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Giant Shroud Spiderby Jamie Baty
B10 56, DMR2 100
Medium Magical Beast
Hit Dice: 5d10+5 (32 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft. (8 squares), climb 20 ft. (4 squares)
Armour Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +5/+6
Attack: Bite +9 melee (1d10 +1 plus poison) or web strand +9 ranged touch (see below)
Full Attack: Bite +9 melee (1d10 +1 plus poison) or web strand +9 ranged touch (see below)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Death shroud, poison, web strand
Special Qualities: DR 10/silver or magic, Darkvision 60ft., death's glow, low-light vision, tremorsense 60ft.
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 13, Dex 19, Con 12, Int 4, Wis 14, Cha 6
Skills: Balance +5, Climb +10, Hide +13, Jump +5, Listen +4, Move Silently +5, Spot +13, Survival +3
Feats: Alertness, Weapon Finesse
Environment: Any forests, underground
Organisation: Solitary, or Pair
Challenge Rating: 3
Alignment: Always chaotic evil
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: -
Shroud spiders are six feet long and black all over except for their eyes, which produce an eerie, faint blue glow. These magical creatures are intelligent and very evil.
Shroud spiders prefer ambushes that trick victims into web traps to outright combat. If the traps do not work, they will stay at a distance shooting web strands in order to paralyse foes. Only if forced will they engage in melee combat with their poisonous bite. Paralysed foes are wrapped in the Death Shroud and put in a food store for later consumption.
Death Shroud (Ex): As a full round action, a shroud spider may begin to wrap a paralysed character in a shroud of its webbing. It takes 3 rounds to complete the shroud. Any victim wrapped in this manner is paralysed until removed from the shroud. The shroud keeps the victim fresh and alive for the spider to eat later. If a victim is removed from the shroud, its paralysis will disappear in 2d12 minutes.
Poison (Ex): Any creature bitten by a giant shroud spider must make a fortitude save vs DC 13 (Con based) or be paralysed for 2d4x10 minutes.
Web Strand (Ex): A giant shroud spider's web is not as sticky as normal spider webs, but rather is infused with a paralytic agent. Any creature coming into contact with a fresh web (less than 24 hours old) must make a DC 13 (Con based) Fortitude save or by paralysed. This paralysis lasts as long as the victim is in contact with the web and for 2 rounds after contact has ended.
In addition, a shroud spider may shoot a web strand at a foe as a ranged touch attack (10ft range increment). Those hit must make a DC 13 (Con based) Fortitude save or be paralysed for 2d4 rounds.
Death's Glow (Su): A shroud spider's eyes glow with a faint, blue light. This glow is visible up to 50ft away.
Tremorsense (Ex): A giant shroud spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider's webs.
Skills: Giant shroud spiders have a +8 racial bonus on Hide, Spot and Climb checks and a +4 racial bonus on Jump checks. A sand spider can always choose to take 10 on Climb checks, even if rushed or threatened. Shroud spiders use either their Strength or Dexterity modifiers for Climb checks, whichever is higher.