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Skeletal Beast

by Jamie Baty

X11 61
Large Undead
Hit Dice: 10d12 (65 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armour Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple: +5/+19
Attack: Bite +14 melee (2d10 +10)
Full Attack: Bite +14 melee (2d10 +10) and 2 claw +12 melee (1d6 +5)
Space/Reach: 10 ft. /10 ft.
Special Attacks: -
Special Qualities: Assemble, Damage reduction 10/bludgeoning, darkvision 60ft., turn resistance, undead traits
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 31, Dex 15, Con -, Int 6, Wis 10, Cha 7
Skills: Balance +6, Hide +2 (+22), Intimidate +4, Listen +6, Spot +6
Feats: Cleave, Improved Initiative, Multiattack, Power Attack
Environment: Any Battlefield
Organisation: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always chaotic evil
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: -

You see a bone-littered battlefield. Bones suddenly start moving towards one another and a skeleton in the shape of a dragon rises...

The skeletal beast can be created in any environment which has access to a large number of bones, often ancient battlefields. It is the result of a powerful curse on the wicked creatures that died there. A skeletal beast usually takes the form of a dragon, but may assume other shapes (usually ones that give it a bite and claw attacks) if the DM desires.

A skeletal beast is tied to its battlefield and cannot move more than 100ft from the battlefield. If it does, it will collapse on itself in 10-40 minutes unless it returns to the battlefield.

When first encountered, the skeletal beast is not assembled; it is just a pile of bones. It begins to assemble when it detects trespassers on the battlefield. It attacks ferociously until the trespassers are dead or have fled.

Assemble (Ex): Within 1d3 rounds of trespassers entering a battlefield, a skeletal beast will assemble into its primary form. It takes one round to assemble, and this is a full-round action. The skeletal beast will disassemble when the trespassers are gone or if it is 100ft beyond the limits of the battlefield for more than 10-40 minutes.

Damage Reduction (Su): A skeletal beast has damage reduction 10/bludgeoning.

Turn Resistance (Ex): While on its battlefield, a skeletal beast may not be turned. Outside of its battlefield, it may be turned normally.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.

Skills: Skeletal Beasts receive a +20 bonus to any hide checks while they are disassembled.