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Strong Kick Manoeuvres

by tjedge1

Name: Cartwheel Kick
Prerequisites: Kick 2, Athletics 2
Cost: 2 Chi
To Hit: +0
Damage Bonus: +1 (per 5')
Round Movement: +20'
Description: The fighter flips into an acrobatic cartwheel, smashing his feet and fists into his opponent over and over again. The amount of ground covered is truly amazing. This move is also used to put distance between a fighter and an opponent who is pressing him too hard.
System: A Cartwheel Kick must travel in a straight line in any one direction. When an opponent is encountered, the fighter does not stop but pushes his opponent back. For each 5' an opponent is pushed back, the opponent suffers one attack using the modifiers above. The fighter may end his round anywhere he likes along his line of travel. Cartwheel Kicks must travel in a straight line.

Name: Forward Flip Knee
Prerequisites: Kick 2, Athletics 2
Cost: 1 Chi
To Hit: -2
Damage Bonus: +4
Round Movement: 10'
Description: This move is very similar to the Back flip Kick, except the fighter actually launches into a forward flip over the head of an opponent. As he drops out of the forward flip, the fighter uses his body weight to drive his knee into the opponent's back.
System: The fighter must attack someone standing in an adjacent hex. The fighter jumps 5'-10' forward to land in a space on the far side of his opponent. As the fighter lands, he rolls for the attack. The opponent cannot execute his attack on the fighter, who has now flipped behind him.

Name: Forward Slide Kick
Prerequisites: Kick 2, Athletics 2
Cost: 1 Chi
To Hit: +0
Damage Bonus: +2
Round Movement: +0'
Description: This manoeuvre is a very similar to the regular Slide Kick, except that the fighter remains upright as he slides forward to quickly take an opponent off his feet. The fighter remains in a standing position and, in one swift slide, covers several feet, taking his opponent's legs right out from under him in the process.
System: The Forward Slide Kick causes a knockdown if any damage is done.

Name: Double Dread Kick
Prerequisites: Kick 3, Double-Hit Kick
Cost: 2 Chi
To Hit: -2
Damage Bonus: +1/+4
Round Movement: +5'
Description: This special move is a fast combination of a roundhouse kick and spinning back thrust kick. The fighter stuns his opponent with a quick kick and then spins into the more powerful thrust kick before the opponent can recover.
System: The move allows two attacks on its victim. The first attack has a +1 Damage Modifier; the second has a +4. The 2nd kick will push the opponent back from the fighter 5' if successfully hit.

Name: Reverse Frontal Kick
Prerequisites: Kick 3, Double-Hit Kick
Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: -5'
Description: The fighter launches a feint kick past the head of his opponent, then quickly reverses it with a sharp snapping motion, driving his heel into the back of the opponent's head.
System: The Reverse Frontal Kick hits only once, using the modifiers above. This kick ignores Block.

Name: Spinning Foot Sweep
Prerequisites: Kick 2, Athletics 1, Foot Sweep
Cost: 2 Chi
To Hit: -2
Damage Bonus: +3
Round Movement: None
Description: This move is identical to a regular Foot Sweep, except that the fighter actually spins his body and his outstretched kicking leg a full 360 degrees around him, mowing down anyone standing near him. This move is sometimes called an iron broom, tiger's tail, or dragon's tail sweep by Kung Fu and Wu Shu stylists.
System: The fighter rolls attacks against everyone adjacent to him. Any victim who is hit suffers a knockdown.

Name: Forward Somersault Kick
Prerequisites: Kick 2, Athletics 2
Cost: 1 Chi
To Hit: -2
Damage Bonus: +3
Round Movement: +10'
Description: A fighter runs forward, throws himself into a somersault and then pushes off with his hands, using his momentum to deliver a kick with both feet.
System: Use the modifiers above.

Name: Crack Shot
Prerequisites: Kick 3, Athletics 2
Cost: 2 Chi
To Hit: -2
Damage Bonus: +4
Round Movement: 10'
Description: The fighter spins forward to the ground but lashes out with a foot on his way down, catching his opponent in the head.
System: If the Crack Shot is successful, the opponent is automatically knocked down and the fighter automatically rolls to his feet. If unsuccessful, then the fighter suffers a knockdown.

Name: Falling Ax Kick
Prerequisites: Ax Kick, Athletics 2
Cost: 2 Chi
To Hit: -2
Damage Bonus: +6
Round Movement: +5'
Description: A fighter leaps into the air, flipping forward and adding his momentum to a powerful kick.
System: Use the modifiers above.

Name: Butterfly Kick
Prerequisites: Kick 2, Butterfly Cartwheel
Cost: 1 Chi
To Hit: +2
Damage Bonus: -2
Round Movement: +0'
Description: This is an aerial cartwheel kick performed without hands. Using sheer strength and a twist of the torso, the fighter launches himself in a direction away from an opponent swings his legs for two kicks aimed at any opponents he jumps by.
System: Fighter makes to kicking attacks during the cartwheel using the modifiers above.

Name: Spiral Kick
Prerequisites: Kick 4, Athletics 2
Cost: 2 Chi
To Hit: +3/+2/+1
Damage Bonus: -2/-3/-4 (1 min)
Round Movement: +15'
Description: This attack is, quite simply, a triple spinning kick. Usually the first kick is a straight kick, followed by the fighter's kick with the opposite foot very quickly and then spinning to bring the other foot back out for a final third kick. Very quick kicks.
System: Make three attacks with the modifiers above.