First in a series of pilot NPCs
Squirt
by Karl David BrownSmall humanoid (gnome), Lawful Good
Armour Class. 12 (Flight Jacket)
Hit Points. 5 (1d6+1)
Speed 25 ft.
STR 10 (+0) DEX 13 (+1), CON 12 (+1), INT 12 (+1), WIS 10 (+0), CHA 10 (+0)
Skills: Aerial vehicles +3, Athletics +2, Intimidation +2, Proficient in skyhooks.
Senses. Darkvision 90 ft. Passive perception 10.
Languages. Skycommon, Gnome, Faenare, Sylvan. Skycommon is a dialect of Common.
Challenge 1/8 (25 xp)
Artificer’s Lore: As per the PHB Rock Gnome.
Tinker: As per the Players’ Handbook Rock Gnome.
Skyborn: he has advantage on saves to avoid damage from air-based attacks and falling (but not if he deliberately jumps from a height)
You also have resistance to damage from air-based phenomena and magic, but not falling.
Weathersense: Advantage on Nature checks when above ground to determine altitude, speed, determine if weather is a natural phenomenon, and predict weather.
ACTIONS
Dagger. +3 to hit, reach 5ft, thrown range 20/60. Hit: 4 (1d4+1) piercing damage.Gear: flight jacket, dagger.
Squirts are cadets occasionally allowed to take control of cloud clippers under the direction of Striper. Mostly though they do menial chores like loading cargo or cleaning the barracks. They do however benefit from practice and training flights most days.
Challenge Calc. Def HP 5 AC12 = 1 1/8 . Off DPR 6.5 to hit +6 1 1/2 mean: . So 1 5/8. So 2.