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Steam Bat

by Jamie Baty

GAZ13 39
Diminutive Animal
Hit Dice: 1/4d8+1 (2 hp)
Initiative: +3 (+3 Dex)
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armour Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14
Base Attack/Grapple: 0/-17
Attack: See below
Full Attack: See below
Space/Reach: 1 ft. /0 ft.
Special Attacks: Distraction
Special Qualities: Blindsense, low-light vision
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 1, Dex 17, Con 12, Int 2, Wis 12, Cha 4
Skills: Hide +15, Listen +12, Spot +12
Feats: Alertness
Environment: Warm underground
Organisation: Flight (20-40), or Plague (60-120+)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

Steam bats are cave-dwelling, blind creatures which have adapted to hot, moist conditions. They are almost entirely hairless, and have shrunken, vestigial eyes. Their ears are bigger even than those of normal bats.

Combat
Steam bats distract their foes by swarming around them in hopes they will flee. Otherwise, they have no means of attack.

Distraction (Ex): Any living creature that begins its turn surrounded by more than five steam bats is nauseated for 1 round; a Fortitude save (DC 11, Con based) negates the effect. Spellcasting or concentrating on spells requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

Blindsense (Ex): A steam bat notices and locates creatures within 40 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: A steam bat has a +6 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.