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Steel Living Statue

by Jamie Baty

B10 55, DMR2 70
Medium Construct
Hit Dice: 5d10+23 (50 hp)
Initiative: +0
Speed: 10 ft. (2 squares) (can't run)
Armour Class: 19 (+9 natural), touch 10, flat-footed 19
Base Attack/Grapple: +3/+8
Attack: Slam +8 melee (1d8 +5)
Full Attack: 2 Slam +8 melee (1d8 +5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Greater absorb
Special Qualities: Construct traits, darkvision 60ft., low-light vision, weapon immunity
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 20, Dex 10, Con -, Int 6, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: Power Attack, Toughness
Environment: Any land
Organisation: Solitary, or Group (2-5)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Level Adjustment: -

A living statue is a magical construct that resembles a statue of a humanoid. Unlike golems, they are intelligent and capable of following reasonably complex orders. Left to themselves, they pretend to be inanimate statues until they have the opportunity to ambush intruders.
Steel living statues are composed of a thick steel skin, and many are confused with iron living statues.

Steel living statues pound their foes with their powerful fists.

Greater Absorb (Su): If struck in melee with a non-magical iron or steel weapon, the weapon striking a steel living statue automatically becomes stuck in it. On the following round, the statue absorbs the weapon, gaining 1 HD in the process.
An enchanted iron or steel weapon damages the statue normally, but the attacker must make a Strength check (DC 16) or the weapon becomes briefly stuck in the body of the steel living statue and the attacker loses any
remaining attacks or actions until his next turn.

Weapon Immunity (Ex): A steel living statue cannot be damaged by non-magical iron and steel weapons.

Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.

A steel living statue is sculpted from a large mass of steel, requiring six months of work and a successful Craft (blacksmithing or metalworking) check at DC 15. The statue costs 10,000 gp to create, including 350 gp for the steel (which must be free from impurities). In addition, part of the steel used must be from a weapon that has been bloodied in combat. The final ritual must be performed by a spellcaster of at least 9th level (arcane or divine) with the Craft Wondrous Item feat. Completing the ritual drains 200 XP from the creator and requires suggestion, wall of steel, fabricate, and dominate person (arcane spellcaster), or command, animate objects, prayer, bless, and raise dead (divine spellcaster).