Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Striper

by Karl David Brown

Small humanoid (gnome), Lawful Good
Armour Class. 13 (Flight Jacket)
Hit Points. 9 (2d6+2)
Speed 25 ft.
STR 10 (+0) DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 10 (+0), CHA 11 (+0)
Skills: Aerial vehicles +4, Athletics +2, Intimidation +2. Proficient in skyhooks.
Senses. Darkvision 90 ft. Passive perception 10.
Languages. Skycommon, Gnome, Faenare, Sylvan. Skycommon is a dialect of Common.
Challenge 1/4 (50 xp)
Artificer’s Lore: As per the PHB Rock Gnome.
Tinker: As per the Players’ Handbook Rock Gnome.
Skyborn: he has advantage on saves to avoid damage from air-based attacks and falling (but not if he deliberately jumps from a height)
You also have resistance to damage from air-based phenomena and magic, but not falling.
Weathersense: Advantage on Nature checks when above ground to determine altitude, speed, determine if weather is a natural phenomenon, and predict weather.
ACTIONS
Dagger. Melee or missile weapon attack +4 to hit, reach 5ft, thrown range 20/60. Hit: 5 (1d4+2) piercing damage.

Gear: flight jacket, dagger.

Having proven themselves in aerial combat at least once stripers are given a stripe for their jacket and a modicum of respect. Typically assigned dull duties including flying cargo cloud clippers. Sometimes might be assigned a fighter to escort a cloud clipper cargo run.