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by Jamie Baty

DMR2 103
Large Plant
Hit Dice: 12d8+15 (69 hp)
Initiative: +2 (+2 Dex)
Speed: 0 ft. (0 squares)
Armour Class: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +9/+18
Attack: Vines +13 melee (0- see below)
Full Attack: Vines +13 melee (0- see below)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict, improved grab, living shield
Special Qualities: Low-light vision, plant traits
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 20, Dex 14, Con 12, Int 1, Wis 2, Cha 2
Skills: Hide +13, Listen +2, Spot +2
Feats: Alertness, Die Hard, Endurance, Iron Will, Toughness
Environment: Any aquatic
Organisation: Cluster (2-5)
Challenge Rating: 7
Treasure: Standard
Alignment: Always neutral
Advancement: 13-24 HD (Large); 25-36 HD (Huge)
Level Adjustment: -

Strangleweed looks like normal seaweed, but if any creature comes within 10 feet of this carnivorous plant, it will reach out to grab it. While strangleweed can be found in any aquatic area, it is most dangerous in shallower, coastal areas where potential victims may not be able to (or not be prepared to) breathe underwater.
Strangleweed consumes its victims by digesting them through its leaves. Its treasure is found on the seabed beneath it, buried amid the remains of previous meals.

Strangleweeds attack only when a foe is close by, and often gain surprise on their victims. Their vines do not directly cause damage, but are rather used to grapple victims. Once a foe is grappled, strangleweeds attempt to constrict it to death.

Constrict (Ex): A strangleweed deals 1d6+7 points of damage with a successful grapple check against Medium-size or smaller creatures.

Improved Grab (Ex): To use this ability, the strangleweed must hit a Medium-size or smaller opponent with its vine. If it gets a hold, it can constrict.

Living Shield (Ex): If the strangleweed is currently grappling a foe, any attack on the plant may hit the grappled foe. Anyone attacking the strangleweed must make a reflex save vs DC18 (Dex based). If failed, 1/2 of the normal damage is inflicted on the grappled victim; the other half damages the strangleweed.

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.

Skills: A strangleweed plant has a +8 racial bonus to all Hide checks made in its home environment.