New D&D Character Class: Swashbuckler (Modified Rake from Arena of Thyatis)
by Michael WallacePrime Requisite: Dexterity. Other Requirements: Strength 9, or better.
Experience Bonus: 5% for Dexterity 13-15; 10% for Dexterity 16-18.
Hit Dice: 1d6 per level up to 9th level. Starting with 10th level, +2 hp per level and
Constitution adjustments no longer apply.
Maximum Level: 36.
Armour: Leather armour only; shield not permitted; a dagger (main-gauche) may be used in the off-hand, which will improve the Swashbuckler's Armour Class by one, exactly like a shield.
Weapons: Any one-handed melee weapon; any thrown missile weapon (hand axe, dagger, rock, net, etc.)
Special Abilities: At 1st level - Open Locks, Climb Walls, Move Silently, Hide in Shadows, and Dodge. Fighter Combat Options at higher levels. Bonus to Charisma.A swashbuckler is a combination of a thief and a fighter. They are the lightly armoured "gentlemen" from the upper classes (occasionally middle). It is a particularly popular class among noble or senatorial families, whose members are above petty thievery and (literal) backstabbing as a matter of honour.
Combat Chart: Swashbucklers attack as Thieves.
Saving Throws: Swashbucklers save as Thieves.
Open Locks, Climb Walls, Move Silently and Hide in Shadows: These work exactly as the Thief abilities of the same name.
Charisma: Swashbucklers receive a bonus of +1 to their initial Charisma score.
Dodge: This ability allows the swashbuckler to dodge (D) one melee attack, per round, by rolling his or her "Dodge" percentage. If he or she declares no attacks, they can try to dodge all incoming melee attacks during the round. Ranged spells, area effect attacks, and missiles cannot be dodged.
Level Experience Point Total OL (%) CW (%) MS (%) HS (%) Dodge (%) 1 0 10 77 15 5 10 2 1,200 15 78 20 10 15 3 2,400 20 79 25 15 20 4 4,800 25 80 30 20 24 5 9,600 30 81 35 24 28 6 20,000 35 82 40 28 32 7 40,000 40 83 44 32 35 8 80,000 45 84 48 35 38 9 160,000 50 85 52 38 41 10 280,000 54 86 55 41 44 11 400,000 58 87 58 44 47 12 520,000 62 88 61 47 50 13 640,000 66 89 64 50 53 14 760,000 69 90 66 53 56 15 880,000* 72 91 68 56 58 16 1,000,000 75 92 70 58 60 17 1,120,000 78 93 72 60 62 18 1,240,000 81 94 74 62 64 19 1,360,000 84 95 76 64 66 20 1,480,000 86 96 78 66 68 21 1,600,000 88 97 80 68 70 22 1,720,000 90 98 82 70 72 23 1,840,000 92 99 84 72 74 24 1,960,000 94 100 86 74 76 25 2,080,000 96 101 88 76 78 26 2,200,000 98 102 89 78 80 27 2,320,000** 100 103 90 80 81 28 2,440,000 102 104 91 82 82 29 2,560,000 104 105 92 84 83 30 2,680,000 106 106 93 86 84 31 2,800,000 108 107 94 88 85 32 2,920,000 110 108 95 90 86 33 3,040,000 112 109 96 92 87 34 3,160,000 114 110 97 94 88 35 3,280,000 116 111 98 96 89 36 3,400,000 118 112 99 98 90 * = Gain Fighter combat options: Two attacks are possible at this level.
** = Three attacks are possible per round at this level.