Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by John Walter Biles

Tanystropheus, Level 8 Lurker
Large natural beast (Dinosaur) XP 350
Initiative +13 Senses Perception +11
Immune Water-Breather
HP 68; Bloodied 34
AC 22; Fortitude 19, Reflex 20, Will 17
Speed 3; Swim 9; swampwalk
m Bite (standard; at-will)
Reach 2; +13 vs. AC; 2d6+5 damage
Amphibious Assault
When attacking someone on land from the water, Tanystropheus gains combat advantage.
Sneak Attack
Tanystropheus add +2d6 when attacking someone they have combat advantage against.
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Tanystropheus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
In swampy conditions, Tanystropheus can initiate stealth so long as all possible observers are on land and he is in the water.
Alignment Unaligned Languages ---
Skills Athletics +13, Nature +11, Perception +11
Str 18 (+8) Dex 20 (+9) Wis 14 (+6)
Con 14 (+6) Int 6 (+2) Cha 10 (+4)

Tanystropheus live in lakes, rivers and especially swamps, where they hunt fish and small mammals. They are not adverse to snapping up humans, elves, etc. either. They like to launch surprise attacks from the water on creatures by the bank. They have an extremely long neck and a reptilian body adapted for swimming. They are found in lost world environments such as the Hollow World around the Azcan lands and other places dinosaurs still dwell.