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Terra Spell List

by Sheldon Morris

Terra Spell List (Hierarch of the Sphere of Matter)

Domains: Animal, Earth, Healing, Law*, Plant, Renewal, Sphere of Matter

Special Clerical Powers **: You can cast Speak with Animals once per day per level as a spell-like ability.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-Level Cleric Spells
Calm Animals
Charm Animal
Detect Animals or Plants
Detect Chaos
Endure Elements
Entangle
Goodberry
Magic Stone
Protection from Chaos
Sanctuary
Shillelagh
Summon Nature's Ally I

2nd-Level Cleric Spells
Animal Messenger
Animal Trance
Barkskin
Bear's Endurance
Calm Emotions
Delay Poison
Hold Animal
Make Whole
Remove Paralysis
Restoration, Lesser
Soften Earth and Stone
Wood Shape

3rd-Level Cleric Spells
Create Food and Water
Dominate Animal
Magic Circle against Chaos
Meld into Stone
Plant Growth
Protection from Energy
Remove Blindness/Deafness
Remove Disease
Speak with Plants
Stone Shape
Summon Nature's Ally III
Tree Shape

4th-Level Cleric Spells
Antiplant Shell
Command Plants
Death Ward
Divine Power
Giant Vermin
Minor Creation
Order's Wrath
Reincarnate
Repel Vermin
Restoration
Spike Stones
Summon Nature's Ally IV

5th-Level Cleric Spells
Atonement
Awaken
Commune with Nature
Cure Light Wounds, Mass
Dispel Chaos
Disrupting Weapon
Insect Plague
Mark of Justice
Righteous Might
Summon Nature's Ally V
Wall of Stone
Wall of Thorns

6th-Level Cleric Spells
Animal Growth
Antilife Shell
Bear's Endurance, Mass
Cure Moderate Wounds, Mass
Heal
Heroes' Feast
Hold Monster
Ironwood
Repel Wood
Stone Tell
Stoneskin
Transport via Plants

7th-Level Cleric Spells
Animate Plants
Changestaff
Cure Serious Wounds, Mass
Dictum
Liveoak
Move Earth
Regenerate
Repulsion
Resurrection
Restoration, Greater
Transmute Metal to Wood

8th-Level Cleric Spells
Animal Shapes
Control Plants
Creeping Doom
Cure Critical Wounds, Mass
Earthquake
Iron Body
Ironform
Polymorph Any Object
Shield of Law
Summon Nature's Ally VIII

9th-Level Cleric Spells
Elemental Swarm ***
Freedom
Gate
Heal, Mass
Meteor Swarm
Shambler
Shapechange
Summon Nature's Ally IX *
True Resurrection

Weapon of the Immortal: Quarterstaff; +1 defending quarterstaff

Symbol: A circle of stones with any sort of plant or creature (often a flower) growing from it.

Immortal's Alignment: LG

Appearance: Terra changes her appearance from era to era. For the last few thousand years, because so many other Immortals are human of aspect, she has taken on the appearance of a human woman: dark-skinned and strongly built, whose hair colour varies throughout the day (rosy red at dawn, rich earth-brown in the morning and afternoon, blond at noon, black at dusk and through the night). She wears gowns of green or brown.

Names:
Yamuga - Ethengar Khanates
Mother Earth
Yamag
Cay
Marau-Ixuí

Notes:
* Terra's Law domain uses Summon Nature's Ally IX as its ninth level spell instead of Summon Monster IX.
** Ethengarian Clerics who revere Terra as Yamuga receive the following Granted Power instead: You can cast each of the following spells once per day as a spell-like ability: Flare, Mending, Purify Food and Drink. You can prepare Heroes' Feast as a 5th level spell (instead of a 6th level spell).
*** Earth elementals should be used whenever possible by the cleric.