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Terari

by Mike Novy

Terari - The Minister of Magic and Master of the Karameikan School of Magecraft
Original Design by Jeff Grubb and Aaron Allston Previous version appears in Karameikos Box set* Updated by Mike Novy for 3e usage

20th level human (Alphatian) wizard
STR 13 (+1)
DEX 10
CON 16 (+3)
INT 20 (+5)
WIS 12 (+1)
CHR 16 (+3)

SAVES
FORT +9
REF +6
WILL +13
Alignment NG
Speed 30
Size M

Initiative Bonus +4
AC 7 (w/ring of protection +3)
HP 105
Melee Bonus +11/+6
Missile Bonus +10/+5

SPECIAL Arcane Spellcasting

FEATS Brew Potion, Combat Casting, Eschew Materials (p. 40 of 3e Guidebook to spellcasters), Improved Init., Leadership, Maximise Spell (DM's Choice), Scribe Scroll, Silent Spell (DM's Choice), Spell Mastery x2 (DM's Choice), Spell Penetration, Still Spell (DM's Choice), Summon Familiar, Quicken Spell (DM's Choice)

LANGUAGES Alphatian, Draconic, Elvish (Callarii & Shiye Dialects), Thyatian (Common), Traladaran, plus one extra of DM's choice

SKILLS (120 pts total) Alchemy +7, Concentration +20, Craft (Artwork) +10, Diplomacy +10, Heal +4, Intuit Direction +5, Knowledge (Arcana) +15, Knowledge (Religion) +11, Knowledge (Nature) +11, Knowledge (Nobility) +11, Knowledge (Alphatian) +11, Knowledge (Ancient History of Mystara) +15, Listen +3, Perform (Poetry, Acting) +7, Profession (Astrology) +5, Profession (Herbalist) +5, Profession (Teacher) +7, Ride (DM's Choice) +4, Scry +15, Search +7, Sense Motive +4 ,Speak Language 1 extra, Spellcraft +18, Spot +3, Swim +4

POSSESSIONS Quarterstaff +5, ring of spell storing, ring of protection +3, carpet of flying, and various other menial items.

SPELLS KNOWN (4/6/5/5/5/5/4/4/4/4) Terari knows every wizard spell in Core Rulebook I. Terari chooses his spells based on the situation he is in.