Thimmel
by Ethan DeneaultHere's a little scamp that I made up, but never used. I'm working from memory, so some things may be a bit screwy.
"Sir" Thimmel, "The Prince of Thieves"
STR 9
INT 11
WIS 13
DEX 17
CON 9
CHA 15Armour Class: 7
Hit Points: 3
Alignment: Chaotic (in a selfish, childish way) Height: 5'1"
Weight: 98 lbs.
Eyes: Brown
Hair: Brown
Skills: Palming (DEX), Begging (CHA, I think), Tall Tale Telling (CHA), Streetwise (WIS)New Skills: Tall Tale Telling (CHA): Character is able to spout off stories at length about his family, his homeland, almost anything. These stories are in no way true, but the character can make it sound very convincing. If the character using this skill fails 3 consecutive rolls when trying to convince another character of his truthfulness, this skill can no longer be used to convince the target of anything ever again. (Like the bow who cried wolf)
Background / Persona:
Thimmel looks like a 13 year old human, but surely doesn't act like one. He's haughty, He considers himself a "Prince of thieves". And his Quick wit can be a real pain in the butt. He is a bit jaded from living and begging on the streets most of his life, and is always on the lookout for a group to get him out of his home city/town. If he finds people he likes, he hangs on to them like glue. Thimmel may be young, but he thinks fast on his feet, and is not a bad thief (his small size makes being sneaky very easy) However, he is loud, a bit obnoxious (He is only 13..) and a bona fide coward. If things get tough, Thimmel will more likely hide than fight. He is lovable though, a perfect brat that the party can't bear to live with or without. (Though you may want to smack him around a bit)
Equipment:
The clothes on his back, 25 cp, a half set of thieves tools (Stolen), And a Dagger. He also collects keys (One of his tales, usually accompanied by teary eyes, is that his father has a large amount of gold at home, and if his assailants just takes this key, and leaves him be, they can get it. The key usually leads to the back door of the Marshal's station/house, or somewhere where capture is likely.)