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Thor's Spells

by Sheldon Morris

Berserk (Thor's Rage)
Transmutation
Level: Clr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Self or one follower of Thor or Odin
Duration: 10 rounds
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Affects creature touched or self in a similar way to a haste spell; the difference is that Berserk affects the targets arms only. When making a full attack action, a berserker may make one extra attack with any weapon he is holding. The attack is made at the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a haste spell or a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

When spell ends, the subject is exhausted for 30 minutes, with the following penalties: all attackers gain a +2 bonus to hit; the subject's AC is calculated without a shield (subject is too weary to use it); and the subject's movement is reduced by half. Two or more spells may affect the subject in sequence. Penalties for a berserk-exhausted subject are temporarily deferred by use of another berserk spell, but each use means 30 full minutes of penalties as noted.

Fist of Thor
Transmutation
Level: Clr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell gives a magical bonus to weapon damage: +3 for war hammer (the weapon sacred to Thor), and +1 to all other weapons and to unarmed strikes. The weapon or fist (if in unarmed combat) touched by the cleric glows magically, and permits damage to creatures with damage reduction of up to the magical damage bonus.