Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by Lord Deldain

Medium-Size Monstrous Humanoid
Hit Die: 3d8 (14 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 14 (+1 Dex, +3 Studded Leather)
Attacks: 2 claws +5 melee; or shortsword +4 melee; or longbow +4 ranged
Damage: claw 1d4+1; shortsword 1d6+1; longbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Regeneration (2)
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 13, Dex 12, Con 15, Int 10, Wis 10, Cha 13
Skills: Hide +5, Intimidate +5, Listen + 6, Spot + 6
Feats: Weapon Focus (claws)
Climate/Terrain: Any non-cold
Organisation: Solitary, Family (3-6)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 4-7 HD (Medium-size); 8-9 HD (Large)

Paralysis (Ex): Those hit by a thoul's claws must succeed at a Fortitude save (DC 13) or be paralysed for 1d3+1 minutes. Elves are immune to this paralysis.
Regeneration (Ex): Fire and acid deal normal damage to a thoul. If a thoul loses a limb or body part, the lost portion regrows in 5d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.