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Lizard, Thumper

by Jamie Baty

HW 24
Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +3 (+3 Dex)
Speed: 50 ft. (10 squares)
Armour Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: 0/-4
Attack: Claw +4 melee (1d2)
Full Attack: 2 Claws +4 melee (1d2) and bite -4 melee (1d4)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 11, Dex 17, Con 13, Int 2, Wis 13, Cha 11
Skills: Hide +15, Jump +1, Listen +11, Move Silently +3, Spot +10
Feats: Weapon Finesse
Environment: Any forests, marshes
Organisation: Solitary, Pair, or Bunch (2-5)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment: -

This 3ft tall lizard looks like a cross between a lizard and a dinosaur.

The thumper-lizard is a small breed of two legged carnivorous dinosaur. It's common in many secluded jungle valleys, particularly the Kubitt Valley in Hollow World. By human standards, it's a menace only to the very young or very weak. But to the small kubitts, it is absolutely terrifying. It stands 3' high, or twice the height of a kubitt. It also runs very fast. Its prey includes all the Kubitt Valley's small mammals, Kubitts included. It warns its brethren of danger or prey by thumping its tail against the ground, hence their name.

Combat
Thumpers are aggressive predators of anything smaller and weaker than they are, but will avoid larger creatures it perceives to be a threat. When attacking, thumpers use their claws and bites. They will flee if combat goes poorly.

Skills: A thumper lizard has a +8 racial bonus on Hide, Listen, and Spot checks