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Thyatian Trade Informationby James Ruhland
The following updates various information that will be valuable for commerce and trade within my variant Thyatis. An updated listing taxation information for Thyatis will be placed on a separate page.
Most Thyatian commercial centres are, not surprisingly, ports, or towns along rivers which can be reached by shallow-draft vessels. In Thyatis overland trade is normally limited to caravans transporting goods to the nearest port town or city, where they can be loaded into ships. The main exception to this is the route through the Altan Tepes via Biazzan, importing or exporting across the border into Ylaruam or down the pass into Thyatis.
Goods from Buhrohur and Halathius are usually transported down the rivers by barge, or (for the most valuable cargoes) via magic. The harbours of Thyatian towns tend to be larger than their Alphatian counterparts, in part because Thyatians are more trade-oriented than Alphatians are (Alphatians buy goods, but aren't known for their mercantile habits, and they are known more for their prestigious pleasure and military airships than for their seamanship). However, because Alphatia has so many more coastal towns, their total port capacity outstrips that of Thyatis.
Community Capacity (ports) Goods Notes Thyatis City
(Vanya's Girdle harbour)
A (15,000 HP) Silk -2, Weapons & tools -3, Armour -3, Mounts -2, Textiles -3, Cloth -3, Glassware -1. Fur +3, Gems +3, Precious Metals +3, Spices +3, Oil +2, Dye & Pigments +3 Thyatian glassware, though not notably cheaper than other glassware, is among the best in the world, with few bubbles or imperfections. Thyatian iridescent glass is widely sought after (+2 to sale rolls outside of Thyatis).
Thyatian silk and textiles are often finely detailed due to the unique methods used in their production. +1 to sale rolls outside of Thyatis for Silk, Textiles, and Cloth.
Commercial, theocratic, and mercantile capital of the Known World.
(Mesonian River docks)
C (5,000 HP) Same as above Same as above Kerendas
B (10,000 HP) Beer & ale -2, Animals -2, Wine -2, Grain & Vegetables -3, Common Metals +3, Common Woods +3, Dye +2, Oil +2. Kerendan Horses are widely famed and receive +2 on sale rolls outside of Thyatis. Horses, Warhorses, Cattle. Port Lucinius
B (10,000 HP) Fish, preserved -3, Oil -2, Dye & Pigments -2, Common Wood +2, Cloth +2, Beer, Ale +2. Major naval centre, which accounts for the wood & cloth imports (and beer). Dye from crustaceans found offshore. Tel Akbir
D (2,000 HP) Beer, Ale -2, Coffee -2, Oil -2, Cloth -2, Dye & Pigments -2, Hides +2 Dye & Pigments similar to those of Lucinius, crustaceans. Dawnpoint
C (5,000 HP) Fish -2, Oil -2, Pottery -2 Wine & Spirits +2, Common Wood +2 Major naval base during the Wrath war. Hattias
E (1,000 HP) Meat -4, hides -4, Animals (sheep, goats) -3, Beer, Ale +2, Weapons +2, Armour +2 Non-Thyatian merchants suffer +/- 1-2 on all trade rolls due to Hattian intolerance. Retebius
D (2,000 HP) Animals -3 (cows, bulls, horses), Hides, Furs -2 Monsters +4, Weapons +2 Only monsters that are trainable as flying mounts receive the import bonus. Kantridae
D (2,000 HP) Grain & Vegetables -2, Fish, preserved -3, Wine, spirits -2 Pottery +2, Glassware +2. Once a city of 30,000 Lonecove
D (2,000 HP) Wine, spirits -2, Salt -2, Fish -2, Cloth +2, Meat +2 Port town in the Duchy of Lucinius Hillcape
E (1,000 HP) Common metals -2, Porcelain, fine -2 Meat +2, Tea +2. Town in the Duchy of Lucinius Torion
D (2,000) Fish -2, Tea -2, Spices -3 Wood, precious +3, Ivory +3, Spices +3 Estates of the wealthy on Carytion import luxuries. Larger than normal docks for noble yachts and naval ships (not available for merchants). Argevin
C (5,000 HP) Salt -2, Dye & Pigments -3, Fish -2 Wood, Precious +3, Porcelain, fine +3, Spices +2, Tea +2, Wine, spirits +3 Resort community, port larger than normal to accommodate tourist vessels Actius
C (5,000 HP) Fish -2, Salt -2 Common Wood +3, Cloth +3 Major shipbuilding centre. Grey Bay
E (1,000 HP) Meat -3, Oil -2, Beer, Ale +2, Pottery +2 Go the Grey Bay Packers! Pilion
D (2,000 HP) Wine & Spirits -2, Animals (sheep, goats) -2, Beer, Ale +2, Common Metals +2. Main seaport for Hattias. Port Hatti
C (5,000 HP) Grain & Vegetables -2, Hides, furs -3, animals -2 Cloth +2, Textiles +2, Common Wood +2 Hattian suburb of Thyatis City, main port for shipment of goods from Hattias to The City. Vinton
D (2,000 HP) Wine, spirits -3, Porcelain, fine -2, Fish -3 Pottery +2, Textiles +2 Major wine producing region. Hillfork
E (1,000 HP) Common Metals -2, Grain & Vegetables -2, Animals (pigs, poultry) -2 Textiles +2, Weapons & Tools +2 Market town on the Mesonian river. Julinius
C (5,000 HP) Salt -2, Dye & Pigments -2 Common wood -2, Common Metals -2 Naval port protecting western end of Vanya's Girdle. Bayville
D (2,000 HP) Animals -2, meats -2, Common metals +2, Semiprecious stones +2 Market town of eastern Kerendas. Bridleton
E (2,000 HP) Mounts -2, Grain & Vegetables -2 Wine, spirits +2, Cloth +2 Market town of central Kerendas. Terentias
C (5,000 HP) Oil -2, Fish -2, Common Wood +2, Weapons & Tools +2 Noted elven buccaneer base. Machetos
E (1,000 HP) Grain & Vegetables -3, Common Wood -3, Weapons, tools +2, Cloth +2 Prosperous trading gateway into Karameikos. Foreston
F (500 HP) Spices -2, Fine Porcelain -3, Silk +2, Precious metals +2 Some precious wood gathered, but no tree-cutting. Foreston also serves the nearby town of Greenheight. Biazzan
D (no port) Silk -2, Spices -2, Tea -2, Animals +2, Ivory +2, Rare Books +2. Noted university community and trade depot into Ylaruam. Makrast
D (no port) Common Metals -3, Semiprecious stones -3, Gems -3, Spices +2, Beer & Ale +3, Wine & Spirits +3. Dwarven mining community in the Altan Tepes mountains. Goldleaf
D (no port) Common Metals -3, Precious Metals -3, Oil +4, Meat +4 Major gold and mineral mines.