Sphere of Time Spell List
by Sheldon MorrisDomains: Fate, Healing, Renewal, Sphere of Time, Water
Special Clerical Powers: You receive the Extend Spell feat for free.
0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Guidance
Mending
Read Magic
Resistance1st-Level Cleric Spells
Detect Evil
Erase
Longstrider
Magic Weapon
Protection from Evil
Shield of Faith
True Strike2nd-Level Cleric Spells
Aid
Augury
Delay Poison
Fog Cloud
Gentle Repose
Restoration, Lesser
Status3rd-Level Cleric Spells
Obscure Object
Magic Circle against Evil
Plant Growth
Protection from Energy
Remove Disease
Speak with Dead
Water Breathing4th-Level Cleric Spells
Control Water
Death Ward
Dimensional Anchor
Divination
Haste
Restoration
Rusting Grasp5th-Level Cleric Spells
Atonement
Break Enchantment
Ice Storm
Mark of Justice
Plane Shift
Summon Monster V
Wall of Thorns6th-Level Cleric Spells
Calm Water
Cone of Cold
Contingency
Geas/Quest
Heroes' Feast
Owl's Wisdom, Mass
Word of Recall7th-Level Cleric Spells
Acid Fog
Destruction
Legend Lore
Restoration, Greater
Summon Monster VII
Vision8th-Level Cleric Spells
Horrid Wilting
Mind Blank
Polymorph Any Object
Summon Monster VIII
Symbol of Death9th-Level Cleric Spells
Elemental Swarm*
Foresight
Freedom
TimestopWeapon of the Immortal: none
Symbol: none
Notes:
* Water elementals should be used whenever possible by the cleric.