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Sphere of Time Spell List

by Sheldon Morris

Domains: Fate, Healing, Renewal, Sphere of Time, Water

Special Clerical Powers: You receive the Extend Spell feat for free.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Guidance
Mending
Read Magic
Resistance

1st-Level Cleric Spells
Detect Evil
Erase
Longstrider
Magic Weapon
Protection from Evil
Shield of Faith
True Strike

2nd-Level Cleric Spells
Aid
Augury
Delay Poison
Fog Cloud
Gentle Repose
Restoration, Lesser
Status

3rd-Level Cleric Spells
Obscure Object
Magic Circle against Evil
Plant Growth
Protection from Energy
Remove Disease
Speak with Dead
Water Breathing

4th-Level Cleric Spells
Control Water
Death Ward
Dimensional Anchor
Divination
Haste
Restoration
Rusting Grasp

5th-Level Cleric Spells
Atonement
Break Enchantment
Ice Storm
Mark of Justice
Plane Shift
Summon Monster V
Wall of Thorns

6th-Level Cleric Spells
Calm Water
Cone of Cold
Contingency
Geas/Quest
Heroes' Feast
Owl's Wisdom, Mass
Word of Recall

7th-Level Cleric Spells
Acid Fog
Destruction
Legend Lore
Restoration, Greater
Summon Monster VII
Vision

8th-Level Cleric Spells
Horrid Wilting
Mind Blank
Polymorph Any Object
Summon Monster VIII
Symbol of Death

9th-Level Cleric Spells
Elemental Swarm*
Foresight
Freedom
Timestop

Weapon of the Immortal: none

Symbol: none

Notes:
* Water elementals should be used whenever possible by the cleric.