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Titan (Mystaran)by Jamie Baty
Huge Outsider (Exalted, Extraplanar)
Hit Dice: 15d8+165 (232 hp)
Initiative: +7 (+7 Dex)
Speed: 50 ft. (10 squares)
Armour Class: 23 (-2 size, +7 Dex, +8 natural), touch 15, flat-footed 16
Base Attack/Grapple: +15/+35
Attack: Slam +25 melee (2d6 +12)
Full Attack: 2 Slam +25 melee (2d6 +12) or by weapon +25/+20/+15 melee (by weapon +12)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Mind power
Special Qualities: Damage reduction 15/magic, darkvision 60ft., outsider traits, potent magic, spell resistance 27
Saves: Fort +20, Ref +16, Will +17
Abilities: Str 34, Dex 25, Con 32, Int 25, Wis 27, Cha 28
Skills: Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +25, Gather Information +27, Hide +8, Knowledge (arcana) +25, Knowledge (the planes) +25, Listen +28, Move Silently +16, Search +25, Sense Motive +26, Spellcraft +25, Spot +28, Survival +26, Use Magic Device +27
Feats: Alertness, Awesome Blow, Cleave, Endurance, Improved Bull Rush, Power Attack
Environment: Outer Planes
Organisation: Solitary, or Pair plus 2d6 cyclopes if on the Prime
Challenge Rating: 17
Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)
Level Adjustment: -
Titans are beings which appear similar to attractive human beings. Most Titans are between 21ft and 30ft tall, although a few larger ones have been known to exist.
Titans are the special servants of the Immortals. Most were once mortal servants of the Immortals and proved so valuable that the Immortals in question wished for them to be available forever; however most were not likely candidates for Immortality. The Hierarchs transformed them into Titans; they are exalted beings, but can never progress to Immortality.
Every Hierarch of Matter, Energy, Thought and Time has 20 Titans as servants. There are no Entropic Titans, as the Lesser Fiends fill their role.
When a Titan is "killed," its body perishes and its life-force returns to its Home Plane. An Immortal must create a new body for the Titan. Until that time, it drifts about and can do nothing but communicate with other living creatures.
Titans are not very ambitious; they know they have advanced as far as they ever will. They prefer to be addressed informally. On the Prime Plane, they will be accompanied by cyclopes, who act as their servants.
Titans usually fight with a slam attack, but may carry weapons if they are performing a dangerous task for an Immortal.
Mind Power (Sp): As a swift round action, a titan may create a variety of spell-like effects at the expenditure of Power Points (please see Immortals rules for the nature of this power). Titans possess 250 PP. They can be affiliated with any Sphere except Entropy. Power Points regenerate at the rate of 1 per minute of rest. The following are typical uses for Power Points:
• Titans can cast any mortal spell at 25th level, but that costs him double the spell level in PP (for example, a fire ball would cost him 6 PP).
• Titans may cast the immortal spells power attack (2 PP per 1d6, up to 30d6), probe (5 PP) and probe-shield (5 PP);
• Titans may expend power points to create magic items (each 10,000gp value of the item cost 1 PP. If the power points spent are temporary, the item lasts 24 hrs,; if permanent power is spent, the magic item is permanent.) Titans do not need any item creation feats in order to do this. They cannot create Immortal Artifacts.
Damage Reduction (Su): A Titan has damage reduction of 15/magic.
Potent Magic (Ex): Unlike mortal creatures, a Titan can affect an immortal with its magical attacks.