Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Timeline towards 1752AC+

by Robin

Trying to follow all canon and much fanon as possible

Part 1

From my GSM book thus far a basics of the Timeline all is in Black letters
Generated from the map as well as fanon suggestion on the map, is in blue letters
From The Canolbarth History is in. Green Letters
From the Almanacs(canon and fanon, some important issues will be depicted in Red letters

 
1004 AC: Wrath of the Immortals begins, Rafiel and Rad are deeply drawn into the conflict.
Atzanteotl asks Rafiel, to his knowledge an Entropic Immortal, to join the Brotherhood of the Shadow. Rad & Rafiel consider that having Rafiel inside this organization will work to their benefit. Therefore they conspire to have Rafiel function as a double agent for the Fellowship of the Star. Rafiel thus agrees to Atzanteotl’s offer, learning the goal of the Brotherhood of the Shadow is to continually help the less powerful side, thus prolonging the conflict.
Invited to visit Pandius by Ilsundal, the elven hero Engledoc Dewsap, accidentally stumbles upon this meeting just before leaving. Knowing Ilsundal is embroiled in the war, Engledoc decides to first investigate this apparent allegiance himself. He overhears them discussing the Shadow Elves, and how they might be plotting against Alfheim. When Engledoc informs his Patron Immortal, Ilsundal explains that Atzanteotl is an ancient enemy. Ilsundal surmises one of them is patron of the Shadow Elves, and he bids Engledoc try and uncover what the two, apparently Entropic, Immortals are planning with their mortal followers.

1005 AC; Atzanteotl suggests to Rafiel the Shadow Elves invade Alfheim adding their participation to the cause. Rafiel agrees, and Atzanteotl offers to gift the Shadow Elves with a new spell able to corrupt the Trees of Life, thus weakening the Canolbarth and the Alfheim elves. With Alfheim controlled by the Shadow Elves, Atzanteotl plans on crushing Darokin, thus giving his followers a chance of striking Glantri. Moreover, the destruction of Alfheim is one of his paramount goals, and Ilsundal one of his most hated enemies. Rafiel sees an opportunity to rid Glantri of a powerful ally and grant his followers what he long promised them; however, he prefers not to involve his Shamans in this scheme, keeping them and his secret project hidden from Atzanteotl’s prying eyes, and so willingly accepts Atzanteotl's spell.
Shadow Elves spies found evidence of a book detailing Ilsundal’s struggles to create the Trees of Life and manage to steal it. Engledoc discovers the book is missing, and manages to track the culprits.
Atzanteotl visits Kanafasti incorporeally, providing knowledge needed to research a new spell able to eventually weaken the Canolbarth forest and kill the Trees of Life. Allowing the Shadow Elves to drive the Alfheim Elves out. Rafiel allows Atzanteotl’s intervention. Unfortunately, Rafiel doesn't realize Atzanteotl's magic would forever corrupt the forest, Entropy being what it is.

1006 AC; The team of Shadow Elf wizards led by Kanafasti successfully completes research of the new spell.
An enormous meteor slams into northern Darokin, the Silver Sierras and the Amsorak Mountains, creating a crater dozens of miles in diameter. The resulting earthquake topples buildings as far south as Akesoli and is felt as far north as Glantri City. The debris cloud rising from the impact is larger than several countries. Spread by the last western winds of the season, the cloud covers all of Southern Glantri and Northern Darokin as far east as central Alfheim. The immediate loss of life is tragic, however, the impenetrable cloud remains in the air for days, blocking out the sun. When it finally settles, ash covers everything, killing plants and fouling water. The cloud and ash have a combined catastrophic effect on both Glantri and Darokin’s crops, ruining harvests and threatening famine in the upcoming seasons.
In a secret meeting the Shadow Elves start drafting a wartime army. Taking advantage of the confusion created by the meteor strike in Northern Darokin this summer, Telemon urges Kanafasti to start casting the spell.
Xatapechtli is increasingly convinced of the power of Atzanteotl and secretly sways from following Rafiel’s guidance to Atzanteotl’s coercion, wooed by promises of great power.
Led by Kanafasti, the most powerful mages gather in tunnels running beneath the Canolbarth Forest and begin the complex magical ritual, which will take at least a month to have any appreciable effects and considerable time before affecting the Trees of Life.
As the forest begins to darken, Treekeeper of clan Grunalf, Talyn Grunalf, contacts her Tree of Life and learns of a great impending catastrophe. This is the first effect of Atzanteotl’s magic, more mutations will follow in the next weeks. Fairies and Treants, aware of the pervasive undertow, try to discover what is corrupting the Forest’s life-force. Wood-imps congregate and prepare, making allegiance with the Shadow elves.
Engledoc’s spirit continues to muster support, by appearing in the dreams of Elven Heroes, but fears he is too late. Now learning his fate, Engledoc has yet to accept it.
The forest becomes increasingly inhospitable to the elves. The Shadow Elves have thus far concealed their infiltration into Alfheim.
By now the trees have stopped growing and leaves begin falling. Many small plants and herbivores have already perished. Carnivores have trouble finding game and many springs become poisonous.
The magical springs and lakes slowly darken, become poison and lose their power. Crystal growth still continues as if unaffected.
Treekeepers from all the seven major clans meet today in Feador to discuss the matter.

1007 AC; The Great Crater caused by the Meteor Impact is taking water and will over time be flooded by the Red River since its impact.
The Council of the Clans convenes to discuss the proposal of leaving Alfheim. King Doriath charges his ambassadors with beseeching Known World rulers and elven clans for asylum. The once mighty trees of Alfheim are now twisted and dying, other plants are already dead and the animal population has drastically decreased. The good magic points have now lost their magic and collapse inward. The bad magic points expand and become more powerful.
Treekeepers from the seven major clans meet today in Feador to discuss the Trees of Life’s relocation.
The curtains of fog surrounding the cursed province of Avonleigh dissipate. Heroes enter and successfully dispatch Morgoroth, but this allows many undead to leave the region and multiply. Darokin is astounded at what the fog obscured, yet welcomes the few hundred surviving great-great-grandchildren of the Doulakki.
In a move that shocks the Darokinians, yet not the well-informed DDC, the elves of Alfheim flee their country. Several long queues made of thousand of carts, horses, and elves on foot dot the Darokinian landscape; departing like living tendrils from the twisted forest and either head northwest towards Corunglain or southeast to Selenica. Only about half the elves from Clans Long Runner and Mealidil flee with King Doriath; the others are determined to defend their villages, Clanmasters, and Trees of Life.
Darokinian and elvish authorities receive news of a Shodow Elven invasion. In Darokin City remaining troops are put on high alert.
As of yet Rafiel is unaware several Shadow Elf Feathered Serpents and their families have adopted Azanteotl’s doctrines along with their leader Xatapechtli. Suffering greatly from this major stroke, Ilsundal alters his appearance, reflecting a change of ways and triggering another train of thought and ideas
General Garafaele takes possession of the city in the name of King Telemon and renames it Rafielton. By now his legions have conquered the whole region, and in places they even occupied the Northern Darokinian borderlands.
In the square named after him, King Telemon renames the conquered Canolbarth Forest to Aengmor, after a legendary city they once inhabited, then he crowns his daughter, the Princess Tanadaleyo, as Governor of Aengmor.

1008 AC;As the spring thaw opens the mountain passes, many of the elven clans of Alfheim finally reach Karameikos. Several Shadow Elves venture towards Glantri city, secretly followed by Engledoc. Through their ramblings he deciphered they intended to investigate a rumor heard of an ancient city occupied by humanoids hidden in the Broken Lands.

1009 AC ; The second group of Alfheim elves leaves the Northern Glantrian Mountains and enters the nation of Wendar. Rad, Rafiel, and Rathanos finish construction of the Doomsday weapon underneath Glantri. Immediately after hearing Thyatis has conducted a peace treaty with Alphatia, Rad activates the device. Minutes later an enormous storm forms over the Alphatian capital city of Sundsvall. Spellcasters all over Mystara, quickly discover all forms of magic no longer function. Across the world, members of magical races, such as elves, grow ill and lose their strength (ST -5). Then, after hours of meteorological abuse, earthquakes begin rumbling across the Alphatian continent, and within the span of a few hours, most of the continent sinks beneath the cold dark waters of the Sea of Dawn. Magic does not return to the world for a full week.
Thankfully, the Alfheim refugees have replanted all Trees of Life in healthy ground, no longer needing magic to mask their presence. This effect lasts for a week, enabling the last Alfheim elves to reach their brethren. Talyn, adversely suffers from the effects, her strength slowly falling. So frail now, she nearly succumbs. Magic having all but vanished, her only hope lay upon the healing skills of the centaur’s herbalist. Talyn still thinks all of this has come about because of the Canolbarth’s corruption. Among the weakened Shadow Elves, feelings of doubt take root in the minds of many. This is a first sign showing perhaps their actions were flawed.

1010AC end Wrath of the Immortals; Rad disappears, Alphatia is destroyed, a Week of No magic appears, The War ends, Ettiene D’ Ambreville disappears. The Doomsday Weapon is forever destroyed. The creature’s return to the Nucleus alters it permanently to draw negative energy, the source of Entropy’s power. The Shell of Darkness appears as a thin line upon the inner sphere, as instead Energy but Entropy is used as source for the Chamber of Spheres. Before this event the Radiance Sphere had no significant effects whatsoever (other than preventing External Divination to within). It is the Shell which altered the Sphere and added magical effects (see Shell of Darkness Effects). As with the increase of possibilities of Energy and a drain upon magic, the change from Energy into Entropy now causes an increase in possibilities (magical power, chances to become Immortal, Items, spels) and a drain upon Entropy for each Rad used (resulting in the growth of the thickness of the Shell of Darkness. The Entropic Immortals are not content at first, but soon notice a growth in power, although also a decline of Entropic Energy.
Rockhome adventurers, encounter forces from the underground city of Oenkmar. The dwarves have indeed discovered gold in the surrounding bedrock, which sparks a dual invasion of dwarven soldiers and miners intent on destroying the humanoid city,and the threat it poses to the civilized world, and afterwards stripping gold deposits from the Broken Lands.
Summer strikes hard with drought in the new nation of Aengmor.
Aengmor, laying entirely within the borders of Darokin, sends emissaries to appear before the rulers of Darokin. They assert Aengmor has extended its borders over the sparsely occupied strip of Darokin territory surrounding it, and give the people of Darokin three months to evacuate all settlements within this borderland—including the city of Selenica. Darokin, having investigated Aengmor’s claim, calls their bluff, saying that they refuse to abandon lands long belonging to Darokin, declaring borders will remain fixed. However; to their considerable surprise, the Darokin diplomats extend a hand in friendship to the Shadow Elves, also reaffirming that the elves of Aengmor may conduct trade through Selenica and all of Darokin.
The Shadow Elves feel extremely uncomfortable with the imps' natural chaotic lives. The imps are slowly becoming a real nuisance for to the Shadow Elf elite. But since the bad magic points are stronger, the wood imps are becoming quite powerful in Aengmor - and a crusade against them might not go as intended. Besides their spiders, the imps have other strong allies; including the evil Treant, Travestis whose patron Nyx has set him on the path toward Immortality, and is in fact starting the process of populating the dead forest with her own hordes of Evil Plants and Foul Folk. Shadow Elves scouts reveal the discovery of the fabled city of Aengmor’s discovery, thought destroyed more than twentythree centuries ago. now called Oenkmar, is currently inhabited by horrible humanoids, and is presently besieged by the even more repulsive dwarves. Dwarves followed by Shadow Elves attack Oenkmar. The Shadow Elves first attack, afterwards being repelled by the humanoids. Atzanteotl soon lost interest in the occupying Humanoids placing his interest in the more formidable Shadow Elves, whom progressively forsake Rafiel in favor of the Dark Lord. Atzanteotl’s most devoted disciple is Xatapechtli, along with his Shadow Elf spies the "Feathered Serpents". Most of whom have been quietly diverting young Shadow Elves away from Rafiel.

1012 AC; The Shadow Elves break Oenkmar’s defenses, driving the humanoids out, feeling no remorse or pity for the fleeing of the humanoids.
Kanafasti allows all Shadow Elf wanderers in Oenkmar to reintefrate with the Shadow Elves. Unknown to him they have forsaken the Faith of Rafiel and turned to Azanteotl
Princess Tanadaleyo reclaimed the legendary city of Aengmor, and accordingly, claims the lower broken lands.Any incursions into the lower broken lands, will be dealt with most harshly. Dwarves in particular, will be attacked on sight if discovered in the caves and passageways surrounding the sacred city of Aengmor. With Aengmor’s rediscovery, Xatapechtli learns still more while exploring the surrounding area, and continues his diabolical experiments in secrecy. In a short timespan Xatapechtli has become extremely powerful, and is certain his rise is gift from Atzanteotl.:
Despite the Shadow Elf mages recent successes with weather magic, the twisted trees of Canolbarth continue to sicken and die. The Canolbarth’s perimeter is giving way to grasslands, and Aengmor’s borders are rapidly shrinking.The twisted "blight oaks" do not have the strength to resist drought. Shadow Elf immigrants have been disillusioned by Canolbarth.

1013 AC; Adventurers discover the Shell of Darkness below in ToD/GkoM adventure, and reveal this to the GSM crew, who make it a secret research; experimentation is allowed, yet all discoveries are meant to remain under control of the GSM. The researchers were very shocked with the sudden expansions. To them these appeared random (in fact these are indeed random caused by a Radiance user casting a Radiance spell, but this remains unknown to them), yet always with a constant 7’ of extra distance. Members of the secret craft of Water Elementalism have already left their secret underground chambers but did not explain what happened below out of fear of their secret chambers be discovered. The testing grounds are also affected by the darkness, but due the change in Headmaster of the GSM, this area is abandoned until further notice. (Exams are postponed due the war and recuperation), thus not many notices the encroaching darkness, and those who do keep silent out of their own secrets. At the end of the year, adventurers rediscover the Wizard Warrens at level -3 floor level at -50’ which is mostly affected by the darkness.
Somewhere between 1010 AC -1020 AC; Adventurers uncover a Extradimensional extrtemporal machine and deliver it to the Dwarves of Rockhome who begin studying it.
The great influx of Shadow Elven colonists has brought fierce resistance, the humanoids not being easily driven from their territory. Shadow Elf warriors frequently patrol the underground passageways, seeking out obstinate humanoids. Combat has occurred on the surface as well, for the Shadow Elves are determined to drive all humanoids from the Eastern Broken Lands.
Thousands of Hobgoblins and Orcs pour into the northern Dwarfgate foothills and the Emerlas. Combining forces with the localm humanoids an attack on Angmore is made with great losses to the Humanoids and while winning also severe losses to the Shadow Elves. Bartziluth’s Bugbear shamans recite prophecies claiming greatness awaits his followers.
Princess Tanadaleyo invites certain Alfheim refugees to visit Rafielton to discuss the future of Canolbarth Forest. The forest’s perimeter has receded several miles, leaving stark, twisted corpses of the once-mighty oaks behind. The land is so parched, the merest spark could result in a roaring blaze, which would quickly consume the dead trees and underbrush. Over time, grasses blanket the blighted landscape. The Shadow Elves are contemplating a partnership to save the Canolbarth from further destruction.

1014 AC; The darkness has fully affected the 3rd and 2nd underground levels; The return of the adventurers last year spurs many mages, guards and others to start investigating the Light absorbing darkness. Several Witches discover that some of their spells become less affected, or even fully unaffected by the Day of Dread. They decide to keep this their secret, and continue their research. Frost-mages in the north of Brun, and Druids globally had already discovered similar effects on both their spells and item powers; they keep this to themselves for various reasons. Unbeknown to all the Shell of Darkness itself no longer growth. Somewhere in the beginning of this year Entropy has shed the joke of the Radiance away, and caused the Nucleus of Spheres to drain upon the Sphere of Energy again. An effect which to the Entropic Immortals will in the end bring much more Entropy to the world, than any other Sphere would have brought, for they now know the prophecy of the destruction of the Radiance. They take their increased powers during 1010-1013AC for granted, and await a growth of their influence further in the future. The question remains however, is how the Entropic Immortals (or other powers) succeeded to do this. This must be an Quest (and maybe an adventure of Evil mortal and/or Immortal PC’s on its own) of truly epic magnitude. Do not forget to read this article

In 1015 AC; the darkness is now at 3’ below the surface and has affected all underground layers, including the temple of Rad. The fear of the encroaching darkness causes some teachers and students to study it inside.

In 1016 AC; the darkness has broken the surface and envelops the first 12’ of the GSM, thus the whole ground level 490’ away from the centre. Although low, in the city, it greatly affects studies, as such many students are sent home until a solution is found. The mages discover that the lower levels are still dark, but below 49’ no longer affected by the light-absorbing effect. The parliament’s debates are heavy, many are afraid that the city will be swallowed up in the darkness and what lives within. Many commoners relocate to family members further away, as the darkness envelopes most of the ground level of the GSM. The nobility does not, for it would lessen their magical powers and political input. Fear, insecurity and panic runs amok, is the source of magic (which many know is located somewhere below Glantri City) running out? What will happen within?

IMPORTANT NOTICE; If you DM are going to use the Mark of Amber adventure, take into account whatever results might happen. Keep in mind that Rad/Ettiene in either form will have a love of Glantri, desiring it to be saved. As such He will be able to become helpful (secret) factor for the PC if convinced as such. When he has successfully become an Immortal anew, he will try to stop the Radiance process, yet soon learn, It can not be stopped, only being delayed. As such it is better to let it happen as intended, yet controlled with as much people saved and deserved to be saved.
In 1018 AC; the darkness has reached a height of 43’ affecting both ground floor and the 2nd floor. Many lower chambers are now taken as (temporary) classrooms as the darkness also has its benefits, nobody can see what is done below. The testing grounds are in full use again, the wizard warrens, and the upper rooms are now in effect the Great School of Magic. More research discovers the 4th and 5th layers, but the source of the darkness is still unknown. Outside the darkness covers an area with a surface radius of 928 feet from the GSM. The spectres of the 1st floor escape and reside from there on in the darkness shell.

1018 AC; Elven scholarsnotice new floral growth outside Ironbark's supposed bounds. Alone among the "Good" Magic Points in the Canolbarth, Ironbark has persisted despite the Shadow Elf sorceries warping the forest. Within Ironbark’s borders, the forest has always remained healthy and vibrant, evidence of the powerful magics originally creating the Magic Point in the first place.

In 1020 AC; the darkness has reached a height of 54’ above the surface, affecting the 1st, 2nd, and 3rd floor, and 4th floor 4’ high, just enough to walk through. On ground level the darkness has spread to 1439’ away from the GSM. It is not thick or deep, but one misstep and you tumble in the water covered by the darkness. Sticks and ropes are used to prevent this. Alexander Platz, the Parliament building, House of Ministers and several other buildings nearby are now partially affected by the Darkness. Many Boldavian vampires become interested in this effect, as other undead mages who shun the light of the sun. Many students see the fun in playing on the Alexander Platz a freaky game of Hide and Seek, as the Shell of Darkness there is only a few feet high on the Platz.
The Canolbarth Borders have now regressed further still, yet new forest bloomed in the western Canolbarth around the Good Magic Point of Ironbark. Dreamland also fosters new growth, Centaurs quickly retake Dreamland, and Princess Tanadaleyo does not challenge their claim. Better a friendly folk there more adept than the Shadow Elves to reignite the forest, than the wood imps and undead previously ruling Lolach-Lomod (Dreamland). It now seems possible the Canolbarth can be saved, but will forever be transformed.
At this stage, many Shadow Elves return to their underground world. They are ashamed of failures on the surface, thwarted by their very own magic. Others travel to the legendary city of Aengmor, soon realizing they have more freedom to do as they wish. Worship of Rafiel is dwindling in this region, replaced by the idolization of Atzanteotl. Rafiel is aware of this development, but is unable to act directly against Atzanteotl, yet for all his efforts nothing seems to change. This is Atzanteotl’s third major stroke against his foes and rivals during Wrath of the Immortals. The first being against Ilsundal, by taking over the Canolbarth; then indirectly targeting Rad; and finally Rafiel, now betrayed and robbed of followers.
Now in his prime, Xatapechtli continues carrying out diabolical experiments. His offerings to Atzanteotl eventually reveal the existence of "Merging Scrolls" hidden in Glantri, and he sets out to acquire them. Xatapechtli; however, is increasingly leery of Atzanteotl’s patronage.
Darokin has begun annexing lost Canolbarth territory in the west; turning the new acquisitions into farmland in order to grow crops or provide pasture. Feeding Darokin’s burgeoning population and further strengthening their growing market position. Weather patterns seemingly return to normal; however, the northern half of the former Canolbarth and mountain foothills remain as dry as the time before the elves arrival in 800 BC.
Halflings from the Five Shires, with the help of industrious Gnomes, devised a technique to pulverize the enormous lumber, mixing in alkaline minerals and selling it as an effective fertilizer. The deadfall and timber already being harvested will supply merchants and builders for a generation. The price of wood has now fallen below half of what is was before the war.

1021 AC; The Streel River magic passing Up the Mountain between the Twin Volcanoes was removed in 1021AC by adventurers (I;ll be back on this later), causing the river to congregate and saturate the southwestern part of Ethengar, as well as the Eastern part of the Broken Lands. This is a slow ongoin pricess from this moment on.

In 1022 AC; The Darkness has reached a height of 82’ affecting the 3rd, 4th and 5th floor, the second floor has been fully released of its nasty effects, and only the lower 2’ of the 3rd floor is free. It is now discovered that the Sunlight does pass the darkness shell, but is reduced in power and intensity to about 50% of its normal range. The Government (and many nearby living residents of Glantri) relocate temporarily its business elsewhere in town. They now know that in a few years the darkness will have enveloped their favourite buildings The radius of its effect is now about 1624’.
1024 AC; The Darkness has reached the Height of 110’ , fully grasping the 5th to 7th floor, releasing the 3rd and 4th floor. The surface radius of its effect is now about 1790’ away from the centre (which lies in the middle of the Old Keep (aka Tower of Experiments). The city slowly splits itself up socially; those who enter the Darkness on a regular base and those who do not want to do this at all. The number of Vampires slowly increases as are the victims. Many vampire hunters come in and many a vampire noble finds its demise on a magical blade.

1025 AC; The dwarves of Rockhome have finally become to understand the principles of the machine discovered somewhere between 1010 AC and 1020 AC. They already rapidly it was a machine used on rails, something miners and dwarves used regularly to easy produce traffic in mines. As they were unaware of the fuel used with the use of a subdued Red Dragon experiments were made on the first tracks in Dengar City.

1026 AC; the darkness has now reached a height of 138’ and only the towers still pierce the sphere of darkness. The 9th, 8th, 7th levels are fully enveloped by the darkness; everything below 89’ is shrouded. The area of effect is 1942’ feet from the GSM and many nearby buildings are now fully enwrapped in darkness, roughly every 22’ from the GSM the height of the darkness sphere is 1’ lower. The Gorevitch-Voslany Manor is retaken by its owner, and now the blinds and curtains are open for the first time in history. New laws are set up to prevent commoners from becoming a gourmet dish for vampires and to prevent them from turning against them, but as soon as they are created they are broken on both sides. The Vampire Necromancer Gorevitch-Voslany takes control over the Spectres (and their recent ‘ offspring’ -aka victims ) and forces them to stay in the darkness. This makes up a great defence as you are now only allowed to enter/or leave the sphere under guidance of powerful necromantic wards. As such Clerics become illegal (again) within several miles of the city by ordinance of the Princes (predominantly the undead ones), as these can break these wards with their powers. An unknown hero with assistants appears, and together they guide several groups of commoners away from the city.

1028 AC; The 166’ high darkness has a firm grip on the 9th, 10th and roof, but the lower levels are fully in use again. The area of effect is 2085’ feet from the GSM and many nearby buildings are now fully enwrapped in darkness, roughly every 12’ from the GSM the height of the darkness sphere is 1’ lower..
The GSM flourishes (though in a perpetual shroud), and more mages discover the source of the Radiance and its effects. Almost 2000’ away from the GSM the Darkness sphere hits the ground, towering 166’ high, only the many towers break through the darkness, but even those near the GSM aren’t high enough to enable this. The Great Library now also enwrapped in the darkness tries to cope with its problems. The Government slowly returns to their buildings as the lower sections become usable again.

1029 AC; only the highest sections of the GSM are still within the darkness which summit is at 201’ . The whole building and most of its surroundings are now shrouded. The radius of the sphere is 2250’, which means most of the city, now has to cope with the darkness. Roughly every 11’ from the GSM the height of the darkness sphere is 1’ lower.
The slums however, as being located on a somewhat higher ground level are less affected, and many of the commoners from the inner city have relocated here. Several wooden structures have thus been removed and a hastily erected stone structure set in its place. However, the fear is here that the darkness will eventually grow that large it will affect even this. Glantri City’s population is reduced by 25% as many inhabitants relocate to nearby towns and cities. The unknown hero and his companions help here again, but they find themselves severely hindered by the Glantrian bureaucracy and rulers. They actually don’t like the relocation, as this affects the direct income of Glantri City. In 1030AC the Hero (still unknown) suddenly disappears, many think he is murdered by the Princes of Glantri. His friends disappear soon thereafter.

1033 AC; The radius of effect is now 2404’ =801yrd from the GSM and roughly every 10’ from the GSM the height of the darkness sphere is 1’ lower.

1036 AC; The radius of effect is now 2549’ =850yrd from the GSM and roughly every 9.4’ from the GSM the height of the darkness sphere is 1’ lower.
1040 AC; The radius of effect is now 2688’ =869yrd from the GSM and roughly every 9’ from the GSM the height of the darkness sphere is 1’ lower.

1041 AC; The radius of effect is now 2847’ =949yrd from the GSM and roughly every 8.2’ from the GSM the height of the darkness sphere is 1’ lower.

1044 AC; The radius of effect is now 2995’ =998yrd from the GSM and roughly every 7.7’ from the GSM the height of the darkness sphere is 1’ lower. An unknown grey clothed mage (??) and companions guided several students in the last decades towards the knowledge of the Radiance. When they almost killed the Radiance lich Brannart McGregor, they become severely hunted by the state until they disappear. Followers of the Claymore will be willing to help the PC’s where they can, even on later dates (see about Followers of the Claymore gaz 3 page 33). Many see the resemblance with the Hero assumed to be murdered in 1030 AC. They are not seen again, but the number of students aware of the Radiance and its power increases. The influx in new "radiance Students" in the last decades made the knowledge more difficult to keep secret, more willing students follow soon. Many pride around with their awesome magic, others are forced to tell their source of magic (either by magic or trickery).

1050 AC; The radius of effect is now 3139’ =1046yrd from the GSM and roughly every 7.3’ from the GSM the height of the darkness sphere is 1’ lower.
1050 AC;The Dwarven Thane is build to connect Dengar to Smaggeft.

1051 AC; The radius of effect is now 3299’ =1099yrd from the GSM and roughly every 6.7’ from the GSM the height of the darkness sphere is 1’ lower.

1052 AC;The Dwarven Thane is extended to connect Dengar to Smaggeft as well as Kurdal.

1055 AC; The radius of effect is now 3452’ =1151yrd from the GSM and roughly every 6.5’ from the GSM the height of the darkness sphere is 1’ lower.

1055 AC;The Dwarven Thane is build to connect Dengar to Evemur as well.

1058 AC;The Dwarven Thane is build to connect Dengar to Ferryway.

1060 AC; The radius of effect is now 3620’ =1207yrd from the GSM and roughly every 6.2’ from the GSM the height of the darkness sphere is 1’ lower.

1061 AC;The Dwarven Thane is build to connect Dengar to Stahl.

1065 AC; The radius of effect is now 3781’ =1260yrd from the GSM and roughly every 5.9’ from the GSM the height of the darkness sphere is 1’ lower.

1066 AC;The Dwarven Thane is extended to Greenstone, as well as Kurdal.

1070 AC; The radius of effect is now 3937’ =1312yrd from the GSM and roughly every 5.6’ from the GSM the height of the darkness sphere is 1’ lower.

1067 AC;The political agreements with Vestland as well as Sodefjord are made to extend the Dwarven Thane into these nations. Dwarven Thane is extended over Evekar Castle to Rhoona end of the Year.

1069 AC;The Dwarven Thane is extended over Bergen to Norrvik.

1070 AC;The political agreements with Darokin, Alheim are made to extend the Dwarven Thane To Selenica.This would reveal the Dwarven Tunnel, so defensive measures are build first

1074 AC;The Dwarven Thane is extended over Fort Hobart to Selenica, as well as from Norrvik to Haverfjord.
1075 AC; The radius of effect is now 4087’ =1362yrd from the GSM and roughly every 5.4’ from the GSM the height of the darkness sphere is 1’ lower.
1076 AC;The Dwarven Thane is extended over Landerfjord towards Backwater in Soderfjord.

1077 AC;Political disagreements between Soderfjord and Norvik enforce the Dwarves to make a station at the border between these nations along the Overland Trade Route.

1078 AC;The Dwarven Thane is extended Through the Great Soderfjord Marsh to Castellan.

1049 AC;The citizans of earlier discovered Cynidicea are finally clear of Zargon's influnces, and agree to become a smal sultanate within Ylaruam. Religious differences between Al-Kalims religion the Namheh as wel as the tri-Immortal Faith of the Cynidiceans are discovered, yet accepted.

1080 AC; The radius of effect is now 4233’ =1411yrd from the GSM and roughly every 5.2’ from the GSM the height of the darkness sphere is 1’ lower.
1081 AC;The Dwarven Thane is extended over Nemiston to Alleybrooke.

1082 AC;The Dwarven Thane is extended to Dolos. The Fenhold population is discontent with the machine powered by a Dragon. And Karameikan Gnomes come up with using the dead tree remnants of the Afheim, yet this enfuriates the elves, even when paid significantly they dislike the smoke.

1084 AC;The Dwarven Thane is extended to Darokin City.There is still no resolution to the smoke of the machine.

1086 AC;The Dwarven Thane is extended over Ansimont and Tavoro to Corunglain. Political agreements are made with the Five Shires

1089 AC;The Dwarven Thane is extended over Mar, Sateeka and Stillpool to Shireton.
1090 AC; The radius of effect is now 4375’ =1458yrd from the GSM and roughly every 5’ from the GSM the height of the darkness sphere is 1’ lower.

1090 AC;The Dwarven Thane is extended over Tantabbar, Nob's Boots to the border with Karameikos. Here agrements are made with the Queen.

1091 AC;The Dwarven Thane is extended over Riverfork Keep and Luln to Mirros(Specularum).

1092 AC;Political agreements are made wuth Thyatis as well as Ylaruam.

1093 AC;The Dwarven Thane is extended over Rugalov, Rugalov Keep, Machetos to Kerendas. A station is build in the outer part of the city.Political agreements with Glantri falter due their resentment to dwarves and the dwarves to them

1094 AC;With mutual assist of the Dwarves of Buhrodur the Dwarven Thane is extended over Bridleton to Thyatis, as well as extending over Retebius to Tel Akbir. A rotation device enables a further extension using the same tract of rails to Fort Zendrolion. In the mean time tunnels have been dug by Buhrodur and Rockhome Dwarves in the Souteastern Highlands of Ylaruam where required.

1095 AC;The Dwarven Thane is extended through the tunnels over Ctesiphon to Kuznetz.

1095 AC; The radius of effect is now 4513’ =1504yrd from the GSM and roughly every 4.9’ from the GSM the height of the darkness sphere is 1’ lower.
Magic has become rarer, but individual research led to the rediscovery of ancient natural sources of magic (Several wizards (Witches, Elementalists, Necromancers, Druids) would start to study the few sources of magic NOT affected by the Radiance, and as thus whole new streams of magic very slowly become known. However a 16 intelligence or higher is needed to study magic or advance further. As such the number of Radiance based magic users drastically decreases in time. Magical beings (elves, Dragons, Fairy etc) become affected and must adept to the original sources of magic, move away or perish.

1097 AC;The Dwarven Thane is extended to Ylaruam City.

1099 AC;The Dwarven Thane is extended over Tel Al-Kebir, Cinsa-Men-Roo to Castellan, anabling a round trip.

1100 AC; The radius of effect is now 4647’ =1549yrd from the GSM and roughly every 4.75’ from the GSM the height of the darkness sphere is 1’ lower
Several decades after Alfheim’s desecration, conditions in the Canolbarth and surrounding area have improved for both Alfheim and Darokin. Good Magic Points in the west have expanded the regions regrowth; and new Home Trees, albeit much smaller and younger, have sprung. Due to sufficient runoff from the Southern mountains, and copious amounts of Hin fertilizer; Alfheim Elves, in conjunction with the Darokin population, replant once forested areas, and the region is slowly reforested. The Province of New Alfheim; encompassing Dolos, Farstead, Comaille, and Northern Illefarn; has the densest region of forest regrowth and is populated by Fairykin and returning Alfheim Elves. Sentinel and Hometree growth and expansion is slow, and more time must pass before the Canolbarth returns to its former glory.

1110 AC; The radius of effect is now 4778’ =1593yrd from the GSM and roughly every 4.6’ from the GSM the height of the darkness sphere is 1’ lower. A second week of no magic pops up in the middle of the year (beginning of summer),

1115AC An alarming situation arises, water in subterranean Shadow Elven territories slowly diminishes. Underground rivers dry up for the first time, and lakes greatly recede. Fungal harvests are meagre and food shortages become commonplace. The Grand Wizard discovers the water seeping through the overlying crust takes decades before reaching the depths. Since drought occurred on the surface, less water has percolated through the earth. With the new rains, water on the surface is progressively absorbed by the soil, and utilized by the growing trees, though might require decades before the aquifer’s normal levels are restored. So it appears over time, Atzanteotl’s spell of Devastation spell also harmed the Shadow Elves. Most unaware it was a power granted by Atzanteotl, many more Shadow Elves reject Rafiel’s teachings holding him responsible, travelling beneath the Broken Lands were plentiful water supplies exist. Converting to a more chaotic lifestyle under the Doctrines of their new Immortal.
Interaction between Shadow Elves factions is emerging along three paths. Some bonds are broken, others strained or altered, while others remain firmly in place. Whether by divisions of clan, family or holding; Shadow Elves revering Rafiel come to associate with one another, while those worshiping Atzanteotl drift farther away. Ties between Darokinians and returning Alfheim Elves is stronger than anticipated with Shadow Elf followers of Rafiel. Despite Immortal affiliation three groups of Shadow Elves arise.
The first group consists of the sparse Shadow Elves who remain on the Surface. The larger second group, is comprised of the majority of Shadow Elves returning to the subterranean realms. Calling themselves Deep Elves to further distinguish them from the dark Shadow Elves and Fair Elves. This third group of Shadow Elves have developed a somewhat different appearance from known Shadow Elves; their skin turning darker instead of pale, and their hair almost white.

1119AC; Fenfolk revolt in Fenhold. Their heritage becoming known to them after adventurers succeeded in entering Dovestone Tower in the Cruth Mountains.With greater than foreseen forces, they take hold of Fenhold. Soon their reign extends to Alleybrook. This minor political upheaval forced human communities in the region to band together with elves, despite mutual reservations, as ordered by the Fenfolk.
Around Selenica, residents have transformed the cursed province of Avonleigh into a new wooded region with the Alfheim elves aid.

1121 AC; Xatapechtli becomes engrossed with his experiments. His ambition is to eventually exterminate all not obeying Atzanteotl’s creed, and creates the first Driders, and becomes Immortal as Lolth

1135 AC; Atzanteotl withdraws from active coercion and plotting, though remaining acknowledged and respected, and Lolth ascends to his role.

1140 AC; The New Canolbarth is now a continuing work of progress between Alfheim Elves and Darokinians; and as many of the Deep Elves have lost interest in the outer world, they refrain from obstructing the forest’s rebirth. First and foremost because they have discovered most of the underground water originated in the Canolbarth, and because of their past deeds even vast underground resources are now rapidly diminishing. So the Deep Elves decide to remain absent, and by their actions, actually promote regrowth. Unknown to the Alfheim Elves and Darokinians, Deep Elves use their ground magics to nourish the soil, harkening the forest’s revival, as retribution.
Fungal growth in all its variety becomes a normal occurrence within the greater parts of the New Canolbarth. These fungi originate in the Shadow Elves’ underground realm, and with resident moisture they have replaced the dead trees where they once grew, filling an important niche in the ecosystem. Altered Hometrees still remain in existence. These heavily shaded areas will become home to the Shadow Elves deciding to reside on the surface, and protects them from the harsh sun.
The Canolbarth has also overgrown the southern Darokin borderlands north of Karameikos. The northern borderlands remain dry, only irrigated by several seasonal creeks and rivers, and nearly bare of forest and scrubland, becoming a region undesirable to most. In effect, the Canolbarth Forest shifts southward to rest against the Cruth Mountains between Darokin, Karameikos, and the Five Shires. This has forced Darokin citizens and Elves to work together on a completely different level, though seen as mutual cooperation until now, will establish distinct relationships in the future.
The Pale Elves rely now on magic fungal potions (made from surface fungi that basked in the sun) to prevent damage from the sun, but the children born from Alfheim and Shadow elf parents seem to lose this weakness. The continuous use of these fungal potions has also a strange side effect; the duration of effect becomes longer with each use of the potion. Maybe in time, the Pale Elves won’t need any potions or only once in a long timespan. The future will tell.

1145 AC;The nation of Karameikos is no more aligned to the family of Karameikos, although some family members still are alive. The latest king to rule was the grandson of Stephan Karameikos. The nation was ruled by Traladarans anew. All existing Baronies were allowed to continue, becoming minor nations within the new Kingdom of Traladara. A member of the Marilenev family and descendant of the leader of the Traladaran Thieves Guild the Kingdom of Thieves became the new King. The Lost Valley and the Goblins of Dymrak decreed their own borders and this was accepted, even if they are strenuously kept.

1146 AC+:The Orcs of Xorg in the North saw the success of the combined efforts of the Elves and decided they wanted to have their own Magic Point. Some Half-Orcs who lived with the Elves in former Alfheim city knew of the locations of some magic points; even now they are collapsed. All the prisoners they had captured and enslaved, and their offspring (since spring 1013 AC), were gathered, and horrifying sacrificial rituals combined with Shaman and Wokani magic were poured into the formerly good magical point Shadowdown (one of the Initial magic points from the primal creation of the Canolbarth. )

1150 AC; The radius of effect is now 4907’ =1636yrd from the GSM and roughly every 4.5’ from the GSM the height of the darkness sphere is 1’ lower. Druids have now fully returned to pure natural magic instead using Radiance affected natural magic. The also commenced in attempts to cleanse the world of Radiance affected magic, using natural location of Magic alterations, Crystals, Antimagic zones, wild Magic zones, etc.

1165 AC+:The Northern part of the area remains dry, only moistened by several seasonal creeks and rivers. Being almost bare of forest and other growth, it became a region undesired by most. Humanoids (Especially the Orcs from Xorg, and from the former Broken lands), but also Kobolds and Ogres, dominate the region. The Goblins have retreated north into the mountains, and the Bugbears went East where they were welcome by a new bugbear regime under a powerful and clever Bugbear King named Purs. Purs was very intelligent and used all his wits to investigate the Ruins of Feador. He came forth with a multitude of former elven magical items. Their use still unknown, his shamans of Bartziluth commenced investigations. Purs was an experience humanoid hero. With skills trained by his father and grandfather from the era Thar ruled the Broken Lands he had become great. He had a wife and since recently a son. The small teddy bear-like creature suckled on the teet of his mother. Purs saw the glint of power and will within the dark eyes. He was content. Ushurpurs was the young one’s name.

1190 AC-1200 AC; The water from the Red River from the Great Crater to first filled up the depression of Trollhattan.
1200 AC; The radius of effect is now 5033’ =1678yrd from the GSM and roughly every 4.35’ from the GSM the height of the darkness sphere is 1’ lower. Elementalists all discover how to draw upon the Element without being affected by Radiance magic.

1190 AC; At the former Magic Point of Glowtree several fairies convened reintroducing foreign bioluminescent plants and several colonies of flitterlings.
Doak and the fairies began singing an enchanting fairy song. The elves (not unknowing of fairy ways) wondered why, but stepped in. The human druids started to hum like a bumblebee. Raspaert summoned a powerful Dragon magical aura or energy. The soft yet beautiful orchestra of fairy power and music became audible all over the Canolbarth. Some Orcs in the north got goosebumps; "Not a nice day to be outside", was their saying. In the end Glowtree was reactivated.

1193 AC; Humanoids hearing of the success of Shadowdown currently try to reactivate Misthaven, and fail, every year again.

1195 AC; In the Hills around Feador, the powerful Bugbear King Purs perished from Old age. His son Ushurpurs, now himself an experienced soldier in the Bugbear army, took over and raised his personal Kingdom Ushurpurs in his own name. All the former magic of the Feador elves were now his kind to use. Among these were many potions of longevity, ... nobody knew at that moment how long Ushurpurs would be able to rule.

1200 - 1250 AC: The DDC and the two Elven groups convened in 1202 AC. After a relatively short debate they all decided to adopt the Elven region within the Borders, politics and commerce of Darokin. Mutual benefits for all of them have driven the Elves and humans to make this important decision. The Canolbarth has regrown in these decades along the southern Cruth Mountain, except for the northern part of Darokin.
The elves and humans now share the same land, the same profits and laws. Elves and humans are now equal to each other. They more often live together or near the other, even forming relations. Ilsundal now again enables them to gain mixed offspring
The internal path and Treepaths have been restored and connect the several towns. Typically many of these paths go up through the trees, while in the regions with fungi and lower structures, these follow over the ground, and sometimes even tunnel short distances (especially near Ainsu and Desnae. ). The nation changed the Ruins of Mealidor into a strong fortress to protect the region from humanoid incursions from the North.
The Elven city Elleromyr came to be attached to the Darokin road network, and now has a road to Corunglain.
The southern provinces; Dolos, Fenhold, Nemis, Cruth, Comeille have changed significantly. Some borders were rearranged, mostly under command of the borders of the Canolbarth itself, some lands were given to bordering provinces, some were taken. They are now separate provinces, no more borderland, within the new province of Alfheim. A stable fusion of Elven and human residents, they changed and grew, also due to the great benefit from the widened road and Dwarven Train through the area. Fenhold is now an open Province, where especially Half-Elves are welcomed. Its borders became greater than before their revolt.
The provinces; Farstead, Alleybrook, and Canolbarth Borderlands, ceased to be. The Province of Alleybrook became part of the Province of Cruth.
The formerly cursed province of Avonleigh, becomes part of the Province of Selenica and the Great Province of Alfheim. The Province of Hobart, also became part of Selenica, mostly due to the importance of the Dwarven Train.
The Provinces Northmark and Eraeda only lost some miles of land, but gained more water flows.
The Province of Eastwind is completely overgrown by the new Canolbarth and seized to exist.
Alfheim city, renamed again, is now somewhat of a secondary Capital in Darokin, specialized in Elven matters and Nature in common. In effect Alfheim now is part of Darokin and vice-versa. Both share all rights and benefits,... as being one nation and one population, sharing and taking benefit of differences in race, culture and ideas.
The bad magic Point of Stalkbrow is still active with evil Fairies and Goblin Park is still inactive. The border to these regions is under close supervision, both by patrols and magic. But even the evil fairies and humanoids keep a strict eye upon the region. This stalemate will probably remain in existence for centuries, maybe with some skirmishes in between. The region between Goblin Park and active Stalkbrow, is currently sparsely populated by the Imps, and regular attacks of the nearby Orc, Ogre and Kobold bands. The Humanoid Wokani and Shamans became more knowledgeable due to the books they recovered in the ruins of the former Elves here.
The Elves have tried to retake Algorn's Last Stand but so far failed due to the strategic tactics of the clever Bugbear King Ushurpurs. The magic point has completely shut down.

1205 AC;The source of the Nithian river's blokkade is discovered by high level Ylari and Dwarven Heroes.

1208 AC; The hidden side of the recovery of the Canolbarth by Engledoc Dewsap is discovered and a monument in his honor is erected

1209 AC;The Nithian river's blokkade is discussed several years among the Sultans and it is decreed according Al-Kalim's Namheh it is the prediction of the coming of the Great Garden..

12?? AC;The Nithian river's blokkade is removed by massive explosions caused by high level Ylari and Dwarven Heroes on the date the Namheh was presented first, allowing the River Nithia to flow into Ylaruam.

1225 AC;Scriptures of Al-Kalim found by some adventurers in the ancient Pyramid complex close to Hedjazi reveal the Cynidicean Immortals Gorm, Usamigaras, and Maduarua are part of the Namheh. The sultans aree to this, and the bond with the Cynidiceans is strengthened

1250 AC; The radius of effect is now 5156’ =1719yrd from the GSM and roughly every 4.3’ from the GSM the height of the darkness sphere is 1’ lower

1235 AC;The return of Nithian river's caused such an upheaval that the various Ylari factions ceased to be and all in the nation were treated equally hence on.

1275 AC;The water of the stopped Streel River begins filling the Great Depression of Ethengar and the Broken Lands and now begins seeping into the underground and flooding North of the Shadow Elf Lands(below the Broken Lands). Some water starts to affect the activity of World Mountain and an increase of minor earthquakes start to affect the region from this year on.

1300 AC; The radius of effect is now 5277’ =1759yrd (almost a mile) from the GSM and roughly every 4.2’ from the GSM the height of the darkness sphere is 1’ lower. Necromancers finally discovered how to draw magic from the living and the dead which is unaffected by the Radiance.
The Ethengar Plateaux becomes affected by the increase of water, and the depressions start to fill.

1310 AC;Darokin succeeded to build the Great Dikes and dried up the Malpheggi swamp, creating an immense terrain of future fertile agricultural ground where new settlements and roads were created.
The Athenos river was dammed and closed, causing the water solely passing through the Athenos canal.

1339 AC; World mountain in Ethengar has a major eruption, with earthquakes between Bargda and the eastern edge of the plateaux, as well as from rockhome to Heldann. New clan rulers are chosen after several years of coming internal war. The eastern edge of the plateaux drops several tens of feet, and more ruptures on the surface are already visible. The traderoute between Heldann and Vestland is damaged yet repairable.

1310 AC; Newly evolved Trolls are discovered living in the former Trollheim depression, now submerged, they are adapted to living underwater as well as on land. They are called scrags, from an Orc word to describe them.

1336 AC;The water of the Nithian river accumulayed in the subsidence area east of Ylaruam is blocked by the higher eastern escarpment and forms a lake which continued to grow over the yearts. Abbeshan became submerged. People began questioning the wisdom of Al-Kalim, as his clerics had more and more troubles gaining spells during this everincreasing flooding.

1350 AC; The radius of effect is now 5396’ =1799yrd (1.02 mile) from the GSM and roughly every 4.1’ from the GSM the height of the darkness sphere is 1’ lower

Part 2

From my GSM book thus far a basics of the Timeline all is in Black letters
Generated from the map as well as fanon suggestion on the map, is in blue letters
From The Canolbarth History is in. Green Letters
From the Almanacs(canon and fanon, some important issues will be depicted in Red letters
This timeline will adjusted regularly

I'll Be back ASAP

1400 AC; The radius of effect is now 5499’ =1833yrd (1.04mile) from the GSM and roughly every 4’ from the GSM the height of the darkness sphere is 1’ lower. Each season now begins with a week of no magic. Magic items are a once-in-a-lifetime find due the regular waves of anti magic The GSM is now run by Charlatans and Undead. The magocracy has collapsed. Glantri is ravaged by bandits, Humanoids, Barbarians, Lycanthropes and Undead and is totally infiltrated by entropic religious movement. Immortals noticed the decline of magic within their clerics reduced the number of followers, and thus affecting their power. They soon researched and decided that the clerics from now on draw power directly from them, but must thus be much sparser in using this magic and according to the will of the Immortal (Piety Rules apply much stronger now, and clerical spells are no longer free). Chaos reigns. A large group of Glantrian commoners combine and move away to mid Brun under the guidance of an unknown leader in grey cloak. He refuses to tell his name, but the people call him “the Grey Man”. It is known that he is a fervent opposing force to the current and former Magocracy, as such he is hunted. Several Undead mages suffered under his blade. He is accompanied by friends with a variant of abilities.
Many magical creatures will have moved away to other worlds/Planes but most which stayed behind will have adapted to the natural sources of magic, as biology dictates that an resource thrived upon vanishes will always be replaced to survive the species. And of course, immortals will guide these creatures to the new resources. Their numbers will however be much lower than before.
1427 AC;The water of the Nithian river accumulated in the subsidence area east of Ylaruam breaks through the blockage of the higher eastern escarpment on several locations and forms a lmassive mudstream g there. Jaboor and Fabia are destroyed, and the whole fertile coast became an abandoned muddy region. Only the town of Fabia is beginning to rebuild directly

1439 AC;New Abbashan is created on Lake Abbashan, now a stabile lake, connected through sandy canyons to the eastern sea. A new city is build in honor of Al-Kalim, even though his clerics rarely have spells

1450 AC; The radius of effect is now 5585’ =1862yrd (1.06mile) from the GSM and roughly every 3.97’ from the GSM the height of the darkness sphere is 1’ lower
A new source of magic is discovered; Mana, or better said magical energy from the planet itself; in effect a combination of Necromantic (on life), druidic (on nature), Elemental magic. The mage absorbs this magic by memorization and meditation on specific locations only and can release it later as a spell he knows…this makes them very adaptable as they store spell levels as Mana, and can cast any spell they know from it anytime they want, at the cost of the spells normal level. Wells of Mana are created, and Mana temples, but there also exist Mana depleting sources, and even areas of anti-magic draining Mana completely. Radiance users are still the most powerful mages, but their number drops every year by battle, age, disease or misfortune. Radiance Liches discover they can draw energy from life itself like Necromancers and thus increase their power. Many people perish. Heldannic Knights (still unable to cast Clerical magic) demand all manasources and its users, witches and alike to be destroyed, as their eyes of jealousy demands this being demonic. It is clear the lack of magic made the Knights weaker and more unstable than ever before. Yet they still demand a place to rule, mostly as vile tyrants.

1485 AC;The Great Battle with Barimoor the evil Alphatian mage, is ignited on the discovery of Underground Barimoor. Even prepared and attacking through the tunnels the battle is massive and almost fatal to the Ylari. A friendly Djinn succeeded however to surprise Barimoor, by which a sultan could launch a spear through his heart, ending the battle, and routing the humanoids. Sentiments to mages further decrease and even national mages as well as friends find it harder in Ylaruam. This is all an agenda of Al-Kalim to prevent Ylari to rediscover ancient Nithian scriptures of forbidden magic.

1500 AC; The radius of effect is now 5657’ =1886yrd (1.07 mile) from the GSM and roughly every 3.92’ from the GSM the height of the darkness sphere is 1’ lower Life under the dome is Harsh, continually shrouded and almost locked out from the world beyond the commoners are now living a slave like existence or as food source for the often undead ruling necromantic Radiance users.

1515 AC;The Gnomes of Highforge, blessed with three Mana locations in their domain, discover how to create Mana empowered Stone Golems together with Thyatian mages.The golems use a pedalsystem like an old train carttrolley

1525 AC;The eastern region of flooding proofed to be a very fertile region to Ylaruam, and this year a full trade is resored. New towns and villages and lighthouses have been created.

1540 AC;The radius of effect is now 5727’ =1909yrd (1.08 mile) from the GSM and roughly every 3.9’ from the GSM the height of the darkness sphere is 1’ lower. The Grey Hero and friends of ages past seem to have returned. Many more people leave Glantri under their guidance and spread over the Known World. They even succeed in entering the Darkened dome and free more citizens of the dreadful fate they awaited there. As soon as they succeed they disappear. Some people say there is something Orcish in the grey hero’s face, but further he seemed a normal, just as his companions.

1580 AC; The radius of effect is now 5783’ =1928yrd (1.09 mile) from the GSM and roughly every 3.85’ from the GSM the height of the darkness sphere is 1’ lower
1519 AC;The Gnomes of Highforge in combination with the Dwarves of Bugrodur make an aliance in an unstabile time as the empire of Thyatis slowly disintegrates into seperate nations.

1534 AC;The Buhrodur dwarves, (now Atlan-Tepeshohur kingsmen) together with Local Gnomes and Thyatian Mages begin to create the Gnomish Monorail empowered by Highforge Gnomish Golems (refueled by adding magic once a week).Through the massive tunnels they create an intricate system to connect the dwarven nations (including Rockhome together. Political agreements are raidly made and centuries olde tunnels are explored as well as prepared for the system

1610 AC; The radius of effect is now 5839’ =1946yrd (1.10 mile) from the GSM and roughly every 3.81’ from the GSM the height of the darkness sphere is 1’ lower

1635 AC;The Gnomish Monorail Reaches a cave north of Dukes Road Keep, as well another cave north of Castellan Keep. stations are erected within these caves. The Station from Buhrtodur to Gnomlin is attached to this last station as well.Gnomish Monorail reaches Dengar, while a secondary station is build to make a connection to Greenstone as politically agreed (to make a connection with the Dwarvenn Thane possible. From Buhrodur to Dengar is now 3 days of travel, with the Castelllan Keep cave reached after 26 hours. The Greenstone station is reached after 47 hours of total travel. From Castellan Keep Cave the voyage to the Shutterga Glacier Cave (close to Dukes Road Keep) is a mere 4 hours, and to Highforge another 20[/color]

1640 AC; The radius of effect is now 5881’ =1960yrd (1.14 mile) from the GSM and roughly every 3.78’ from the GSM the height of the darkness sphere is 1’ lower

1645 AC; The Heldannic Knight merge with their ancestral Lands in Hattias and seperate themselves from the Thyatian Empire. They leave a small group of Knight in Heldann to control the region.

1655 AC; New earthquakes in Ethengar breaking off the the Eastern edge of the Plateaux enabling the Ethengars to reach down to the coast. Travel to the north is fully blocked, causing a revolt amongst the Heldan people who sea the Heldannic Knights feast while the peasants are hungry and dying from hunger and disease. With the power of renegade Glantrian Witches (who somehow can still cast magic--hence the Heldanic Knights tried to exterminate them for using demonic powers) they succeed to slay or drive off all the Heldannic Knights and take over Heldann.

1660 AC; The radius of effect is now 5922’ =1974yrd (1.12 mile) from the GSM and roughly every 3.76’ from the GSM the height of the darkness sphere is 1’ lower.
The Trolls create their Own nation (sortoff), Trollheim, between Vestland and Ethengar. and this is the only location known were Trolls use armor, Some say the legendary Troll Queen has re-emerged, or some of here legacy resurfaced amongst the Trolls,

1668 AC; Heldann is returning to its seperate style of small kingdoms they possessed generations ago, yet now each kingdom has witches to help in war.

1690 AC; The radius of effect is now 5949’ =1983yrd (1.27 mile) from the GSM and roughly every 3.75’ from the GSM the height of the darkness sphere is 1’ lower

1710 AC; the finished magnificent Lighthouse of Pharos beckoned visitors to visit the grandeur of Al-Kalim and Ylaruam in general.

1720 AC; The radius of effect is now 5963’ =1988yrd (1.13 mile) from the GSM and roughly every 3.74’ from the GSM the height of the darkness sphere is 1’ lower

1750 AC; The radius of effect is now 5977’ =1592yrd (1.132 mile) from the GSM and roughly every 3.73’ from the GSM the height of the darkness sphere is 1’ lower
The grey Hero and friends of ages past return. More people leave haunted Glantri under their guidance and spread over the Known World. They again succeed in entering the Darkened dome and free more citizens of the dreadful fate they awaited against the many undead. The Undead within try to prevent the citizens from leaving and hinder the PC’s where they can, many battles to the death follow. Eventually they have to leave Glantri City without knowing if they can reach the Organ to return to their own time again.

1751 AC; The radius of effect is now 5990’ =1996yrd (1.135 mile) from the GSM and roughly every 3.72’ from the GSM the height of the darkness sphere is 1’ lower. Then with the next Rad drained the explosion of the Radiance takes place; The nuclear Reactor finally explodes. Within an instant, a fraction of a second the whole Chamber of the Radiance explodes into a massive Elemental fire. The blast expands in such a tremendous force it fractures the nearby cells, and the a bit further the connection between the cells. This in effect causes an earthquake ripple to come to be, reaching the surface about 1 Turn after the explosion itself. Within the first round the fire blasts through every nook and cranny, literally forcing itself violently up through the tunnels and shafts of the Blackmoor era. Only those with an avid mind and quick reaction can sense the vibrations coming from below, and then cast a Teleport spell to some other destination (but always with a major flaw, see table page) as the blast itself reaches the ground floor of the GSM in 8 initiative segments (1 round=10 seconds=6 segments) 1 segment later disintegrating the whole GSM and everything within, another segment later doing the same to anything within 3500’ away from the GSM. The toroidal circulation of hot gasses causes a huge mushroom like cloud, while a blast of air is directed towards the blast, fuelling the fire. (For more detail read; princeton-2007_weaponeffects.pdf, and NUKEMAP ). Far away the Grey Hero and company view how Glantri explodes in a huge mushroom cloud. Even at this distance the wind seems to pull them into the blast where a gigantic firestorm ignites. Their job is done, but they can’t return home as the source which sent them here is destroyed in the blast. They are now in a new world with new dangers, but many commoners (about 50% of the whole original population of Glantri city and country!!) are thankful for their efforts of saving them. They truly have become heroes.
The Great explosion of Glantri stopped the Vesubian River, flooding the molten remains of the city and also flooding lower Shadow Elf Lands (now also deprived of their Chamber of the Spheres which seized to be be, yet changed into a crystal chamber, granting various magic by crystals.

1752 AC;
Glantri; The Radiance Exploded in 1751AC and obliterated the nation. Only due the friends of the Grey Hero (see the campaign information in GSM pages 481-485 pink text) much of the population survived and could start new dominions. Some based on aspects of Glantri, some how they actually were , yet without Principality.
Ethengar; The Streel River magic passing Up the Mountain between the Twin Volcanoes was removed in 1021AC, causing the river to congregate and saturate the southwestertn part of the nation, filling one of the Great Depressions and eventually seeping into the underground and flooding North of the Shadow Elf Lands(below the Broken Lands) after 1275AC. The open access to the ocean enables the ethengerians to try to embrace the way of the Sea and trade.

 
FUTURE GAME BALANCE ISSUES

If Misthaven would ever be reactivated, the whole region here up to 40 miles away would be clouded in an everlasting moist fogbank (visuals less than 100' ) as before. This would become a great boon to the Fungii. They would rapidly (less than 10 years) replace all the fallen trees and thus enlarge the fungal forest there. The new Canolbarth border would then be pushed further northwards (almost up to the hills north and east of Misthaven), to the edge of the new forest. However, the area would remain a source of food, predation, and hunting to the high number of humanoids there. Chance this could happen eventually someday is about fifty-five percent per century.

If Goblin Park would ever be reactivated, it would become a negative magical point and thus a boon to the humanoids living there. Together with still negative active Stalkbrow, this would increase their hold of this region, becoming a mixture of imps and Humanoids territory. Chance this could happen eventually someday is forty percent per century.

If Algorn's Last Stand would ever be reactivated (a very slim chance though) it would cause the region a new area of growth, but not trees, rather bushes, and low plants. With the demise of the forest, by drought, fire and the wood looted from nearby Humans and Humanoids, and the region taken over by the Bugbear Ushurpurs, all seeds of trees or larger plants have completely perished. The region changed forever. However, a "new" magic point would still benefit all races (Bugbear, Humans and Elves) in a positive way... maybe even enabling a weird truce... for several years. Chance this could happen eventually someday is nineteen percent per century.

Any new Magic points will reflect the happenings creating the point in the first place. the chance of this happening is extremely small, and never near another magic point. It can only be spontaneously created by magic, under special circumstances (Set by the DM... read Gazetteer 5 The Elves of Alfheim)

The Emerlas thus would remain Humanoid territory, and never return to the Canolbarth. The area would become darker, with glooming dark shadows everywhere. Darker creatures (like Shroud Spiders (see B10- TSR9149-Night´s Dark Terror), Shadows and Shadow Wolves) are drawn to the area by the magic of Shadowdown, or even created, and settle between the humanoids (sometimes preying on them). Fort Mealidor became a strong point of knowledge about these vile (not undead!!) creatures, and a great point of defence to the inhabitants of the Canolbarth.

In effect there are now 4 sorts of Shadow Elves on Mystara;

Evil Shadow Elves mostly called Dark Elves, or Drow; Located in Underground in Eastern Broken Lands, Followers of Atzanteotl and the New (former Shadow Elf ) Immortal Lolth. Darker skin, lighter Hair, Love for Spiders, Evil to Neutral at best, Neutral to Chaotic. Have normal Elf Wizards, and Elf Clerics with mostly Lolth’s spells. They no longer have Shamans, these have become full fledged clerics.
Driders are a variation of Dark elves.
Shadow Elves often called Deep Elves; Located in Shadow Elf Underground Territories, Followers of Rafiel. Pale skin, white Hair Clear Eyes (sometimes Purple skin markings) Have Wizards and Shamans. Neutral but a bit Xenophobic.
Surface Shadow Elves sometimes called Pale Elves; In the Canolbarth Forest (especially the Altered Forest and Fungal Forest). Often merging with normal Alfheim Elves. Pale skin, Light hair, but a better tint than the Deep Elves. Darker hair and greenish tint of skin like the Alfheim Elves are also more and more common. Slowly adapting to the sun (In about 1 or 2 generations at most this species will have completely merged and be indistinct from any other surface elves). Followers of Ilsundal and other Surface Elves Immortals, but many also of Rafiel, but much more free and less restricted than the deep elves (it is a declining Faith however). Have Wizards and some Clerics, no Shamans anymore. Neutral and Open.
Schattenalfen; In the Hollow World, Followers of Atzanteotl. Have Wizards and Clerics. Neutral to Chaotic and many also Evil.