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Caecilia

by Travis Laney

Huge Vermin

Hit Dice: 6d8+6 (33 hp)
Initiative: +2
Speed: 40 ft., climb 40'
Armor Class: 16 (-2 size, +2 Dex, +6 natural)
Base Attack/Grapple: +4/+15
Attack: Bite +5 melee (2d6+4)
Full Attack: Bite +5 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Swallow whole
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 17, Dex 15, Con 12, Int --, Wis 10, Cha 2
Skills: Climb +11, Hide +2, Spot +4
Feats:

--

Environment: Any non-cold
Organization: Solitary or colony (2-3)
Challenge Rating: 2
Treasure: None
Alignment: Neutral
Advancement: 7-11 HD (Huge)
Level Adjustment: --

This giant gray wormlike creature is about 30' long. They are meat-eaters and can be found nearly anywhere.

COMBAT

Caecilia often lie in wait in loose soil just below the surface. Whenever a small party of animals or humans pass, they shoot up out of the ground and attack.3

Improved Grab (Ex): To use this ability, a caecilia must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Swallow Whole (Ex): A caecilia can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d6+4 points of crushing damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge caecilia's interior can hold 1 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents.

The caecilia first appeared in the Dungeons & Dragons Expert Rulebook, by Gary Gygax and Dave Arneson (1983).

This 3.5 Edition conversion is (c) 2007 by Travis Laney

1.     Cook, D., 1983. Temple of Death. Random House, Inc.

2.     Gygax, G. and Arneson, D., 1983. Dungeons & Dragons Expert Rulebook. Random House, Inc.

3.     Allston, A. 1991. Rules Cyclopedia. Random House, Inc.

4.     Rasmussen, M. 1983. Quagmire! Random House, Inc.