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by Travis Laney

Medium Monstrous Humanoid

Hit Dice: 8d8+8 (47 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 18 (+3 Dex, +5 scale mail armor)
Base Attack/Grapple: +8/+11
Attack: Greatsword +12 melee (2d6+3)
Full Attack: 2 greatswords +8/+8/+3 (2d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Darkvision 60', <i>disguise self,</i> powerful grip
Saves: Fort +3, Ref +8, Will +5
Abilities: Str 17, Dex 16, Con 12, Int 11, Wis 10, Cha 16.
Skills: Bluff +12*, Disguise +18* (+20 when acting in character), Hide +8, Spot +5
Feats: Improved Two-Weapon Fighting, Quicken Spell-like Ability (<i>disguise self</i>), Two-Weapon Fighting
Environment: Any
Organization: Solitary or troop (2-4)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: by character class
Level Adjustment: +2

A mujina, in its natural form, looks like a human except that it has no face. Where the eyes, nose, ears, and mouth should be is nothing the face is smooth like an egg. However, the mujina can create an illusion to give its face any appearance it wants. It most often poses as a typical human until it decides to attack.

A mujina often joins a party of adventurers as a retainer fighter. It may serve faithfully for a long period, not revealing its true identity. However, if given the opportunity, it robs the players of as much as possible and then flees.

Mujina can speak Common and the language of their kind.1


A mujina is very strong, and can handle any two-handed weapon (other than a lance, polearm, or crossbow) in one hand. In combat it uses two weapons, one in each hand.

Powerful Grip (Ex): a mujina can wield two-handed weapons with one hand, without penalty.

Spell-Like Abilities (Sp): at will: disguise self, scare. Caster level 8, save DC is Charisma-based.

*Skills: mujina gain a +2 racial bonus to all Bluff checks and a +10 racial bonus to all Disguise checks.


Mujina have a favored class of rogue. The mujina presented here had the following ability scores before racial adjustments: Str 15, Dex 14, Con 12, Int 13, Wis 10, Cha 12.

The giant piranha first appeared in Module X-5, "Temple of Death," by David Cook (1983).

This 3.5 Edition conversion is (c) 2007 by Travis Laney

1.     Cook, D., 1983. Temple of Death. Random House, Inc.

2.     Gygax, G. and Arneson, D., 1983. Dungeons & Dragons Expert Rulebook. Random House, Inc.

3.     Allston, A. 1991. Rules Cyclopedia. Random House, Inc.

4.     Rasmussen, M. 1983. Quagmire! Random House, Inc.