Robber Fly
by Travis LaneySmall Vermin
Hit Dice: 2d8 (12 hp) Initiative: +2 Speed: 20 ft., Fly 80 ft. (good) Armor Class: 15 (+2 Dex, +2 natural, +1 size) Base Attack/Grapple: +2/+1 Attack: Bite +2 melee (1d6) Full Attack: Bite +2 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Lunge Special Qualities: Darkvision 60', vermin traits Saves: Fort +3, Ref +3, Will +2 Abilities: Str 11, Dex 14, Con 11, Int --, Wis 12, Cha 10 Skills: Hide +3*, Spot +4 Feats: -- Environment: Temperate plains and underground Organization: Solitary or colony (2-12) Challenge Rating: 1/2 Treasure: None Alignment: Neutral Advancement: 2-4 HD (Small), 5-10 HD (Medium) Level Adjustment: -- A robber fly is a 3' long giant fly with black and yellow stripes. From a distance, robber flies look like giant bees. They are carnivores, and may attack adventurers. However, they prefer giant bees as food, and are immune to their poison.3
COMBAT
Robber flies are patient hunters. They often hide in shadows and wait to surprise prey.3
Lunge (Ex): If a robber fly charges a foe, it can make a full attack.
*Skills: a robber fly's stripes give it a +4 racial bonus to Hide checks made in wooded or grassy areas.
The robber fly first appeared in the Dungeons & Dragons Basic Rulebook, by Gary Gygax and Dave Arneson (1981).
This 3.5 Edition conversion is (c) 2007 by Travis Laney
1. Cook, D., 1983. The Master of the Desert Nomads. Random House, Inc.
2. Gygax, G. and Arneson, D., 1983. Dungeons & Dragons Expert Rulebook. Random House, Inc.
3. Allston, A. 1991. Rules Cyclopedia. Random House, Inc.