Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by Travis Laney

Tiny Monstrous Humanoid

Hit Dice: 5d8 (22 hp)
Initiative: +3
Speed: 30 ft., fly 30 ft. (clumsy)
Armor Class: 14 (+2 size, +3 Dex)
Base Attack/Grapple: +1/-11
Attack: Claw +10 melee (1d4-3)
Full Attack: Claw +10 melee (1d4-3)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Venom
Special Qualities: Darkvision 60'
Saves: Fort +1, Ref +7, Will +6
Abilities: Str 4, Dex 17, Con 10, Int 15, Wis 14, Cha 14
Skills: Hide +11, Knowledge (history) +10, Move Silently +11, Sleight of Hand +11
Feats: Ability Focus (venom), Flyby Attack, Weapon Finesse
Environment: Warm forests and deserts
Organization: Solitary or clutch (2-4)
Challenge Rating: 1/2
Treasure: None
Alignment: Usually chaotic neutral
Advancement: --
Level Adjustment: +1

The tabi are small, winged, ape-like creatures about the size of a large housecat. Their bodies are covered with a long golden fur while their wings are leathery membranes, like a bat's. They give off a stench of rot that can be smelled at up to 100'. They are intelligent and clever.

Tabi have very long lifetimes, during which they gather much information about ancient legends and forgotten lore. It is possible for high level arcane spellcasters to research a spell that will bind a tabi to his service. If the spell is researched and worded properly, the tabi will remain in service to the magic-user until one or the other dies. While enspelled, it will be absolutely loyal to the character commanding it.1

Tabi speak their own language.


In combat, tabi fight with their sharp claws which drip with a crystal blue venom. Tabi prefer to ambush characters and then hide while their deluded victim attacks others. 1

Venom (Ex): A living creature struck by a tabi's claw must make a Fortitude save against DC 14 (the save DC is Constitution-based.) Creatures who fail to save will be deluded, attacking any creature or character adjacent to him. A deluded character may only fight with weapons, natural attacks, or bare hands, but will do so to the best of his ability. The delusion will last for 2d6 minutes or until a neutralize poison spell is cast on the victim.


The favored class for a tabi is rogue. The tabi described above had the following ability scores before racial adjustments: Str 8, Dex 15, Con 10, Int 13, Wis 14, Cha 12.

The tabi first appeared in Module X-4: The Master of the Desert Nomads, by David Cook (1983).

This 3.5 Edition conversion is (c) 2007 by Travis Laney

1.    Cook, D., 1983. The Master of the Desert Nomads. Random House, Inc.

2.    Gygax, G. and Arneson, D., 1983. Dungeons & Dragons Expert Rulebook. Random House, Inc.

3.    Allston, A. 1991. Rules Cyclopedia. Random House, Inc.